Statically link mingw/msvc runtime libraries on Windows by @dsnopek in #1203 Added generated version header by @Zylann in #1193 Add automated tests to verify some previous fixes by @dsnopek in #1209 Fix Clang deprecated builtins by @adamscott in #1211 Fix forgotten not operator by @adamsc...
Once we have a model, we can turn it into the type system: Traits for properties that can be statically verified (like "this type is safe to construct on non-main threads"). Runtime checks and panics for properties that cannot be verified at compile time. Escape hatches via unsafe for ...
libgcc_s and libstdc++ are now linked statically for better Linux binary portability. The FPS cap set by force_fps in the Project Settings is no longer applied to the editor. Low FPS caps no longer cause the editor to feel sluggish. hiDPI is now detected and used if needed in the pro...
<member name="variation_opentype" type="Dictionary" setter="set_variation_opentype" getter="get_variation_opentype" default="{}"> Font OpenType variation coordinates. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg]OpenType variation tags[/url]. [b]Note:...
For most developers, this functionality is already implemented statically with .pck files. I dunno, I think this is where the engine could really shine and has a good potential, it's just that none of the existing core developers really dig into the UGC/modding capabilities with Godot ...
Option to link Mono statically on Windows. Unified class and reference search in the editor. Revamped TileSet editor with support for undo/redo operations. Various quality-of-life improvements to the Polygon2D and TextureRegion editors. RandomNumberGenerator class that allows for multiple instances at...