Load new script_instance_create3 GDExtension interface function by @dsnopek in #1397 Avoid creating most objects that Godot is going to use placement new to initialize (mark 2) by @dsnopek in #1379 Enforce template syntax typename over class by @Repiteo in #1409 Add extension support for ...
A typical way to differentiate this new gliding behavior is to add a boolean variable to the script. You can then check this variable in_physics_process()to change the character’s behavior. This code shows the changes related to animation, which is a very easy way to demonstrate the proble...
This GDNative script aims to serve as a custom wrapper that makes SQLite3 available in Godot 4.0+. Additionally, it does not require any additional compilation or mucking about with build scripts. Supported operating systems: Mac OS X (universal) ...
Expose visual script custom node type hints (GH-50705). Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).XRAdd VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011).Changed2DMake the most recently added current Camera2D take precedence (GH-...
Don't deprecate old method of getting script category (GH-82682). Fixes to allow object-less callables throughout Godot (GH-82695). Web: Catch using GDExtensions in a non-dlink build (GH-82790). Convert validated_call() to ptrcall() (rather than call()) (GH-82794). Expose Object:...
When instantiating the scene, any script on it is loaded, so as to run _init. This happens before instantiating any children, certainly before adding them as children. It is at this point that the annotation can be read from the script object directly. After that, the children can be ...
Expose some low level functions and String operators. godotengine/godot-cpp#939: String::operator+= is missing for characters and strings String::operator+ cause an ambiguous compiler error when adding a const char* like some_string + "hello", requires to wrap them inside String("hello"). ...
Expose visual script custom node type hints (GH-50705). Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).XRAdd VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011).Changed2DMake the most recently added current Camera2D take precedence (GH-...