Load new script_instance_create3 GDExtension interface function by @dsnopek in #1397 Avoid creating most objects that Godot is going to use placement new to initialize (mark 2) by @dsnopek in #1379 Enforce template syntax typename over class by @Repiteo in #1409 Add extension support for ...
A typical way to differentiate this new gliding behavior is to add a boolean variable to the script. You can then check this variable in_physics_process()to change the character’s behavior. This code shows the changes related to animation, which is a very easy way to demonstrate the proble...
This GDNative script aims to serve as a custom wrapper that makes SQLite3 available in Godot 4.0+. Additionally, it does not require any additional compilation or mucking about with build scripts. Supported operating systems: Mac OS X (universal) ...
Expose visual script custom node type hints (GH-50705). Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).XRAdd VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011).Changed2DMake the most recently added current Camera2D take precedence (GH-...
Don't deprecate old method of getting script category (GH-82682). Fixes to allow object-less callables throughout Godot (GH-82695). Web: Catch using GDExtensions in a non-dlink build (GH-82790). Convert validated_call() to ptrcall() (rather than call()) (GH-82794). Expose Object:...
Expose some low level functions and String operators. godotengine/godot-cpp#939: String::operator+= is missing for characters and strings String::operator+ cause an ambiguous compiler error when adding a const char* like some_string + "hello", requires to wrap them inside String("hello"). ...
Expose visual script custom node type hints (GH-50705). Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).XRAdd VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011).Changed2DMake the most recently added current Camera2D take precedence (GH-...
Fix an error when dragging nodes into built-in scripts because script does not inherit Node (GH-81299). Don't make array literal typed in weak type context (GH-81332). Add an optional untyped_declaration warning (GH-81355). Remove REDUNDANT_FOR_VARIABLE_TYPE warning (GH-81440). Fix compil...
Allow dropping custom node scripts in VisualScript editor (GH-50696). Expose visual script custom node type hints (GH-50705). Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).XRAdd VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011)....