Saving and loading with Godot Hello, Godotneers! Thank you very much for watching this video. This repository contains the little game we used in the video. You can use it to follow along with the video or to e
Folders and files Name Last commit message Last commit date Latest commit Calinou Improve Run-time File Saving and Loading demo (#1196) May 31, 2025 c97a648·May 31, 2025 History 1,447 Commits .github Disable GitHub Actionsexport_webworkflow in forks (#1205) ...
The following projects have been added: Bullet Shower, Saving and Loading (Serialization), 2D Physics Tests, 3D Waypoints, and Control Gallery. As with the previous release, the C# projects require a minimum of Godot3.2.3. Older versions such as 3.2.2 won't work. ...
7. Saving and Loading Meta Progression Data 06:58 8. Creating the Meta Upgrade Card 15:55 9. Allowing Player to Purchase Meta Upgrades 19:13 10. Improving the Meta Upgrade Card 22:57 11. Adding a ScrollContainer to the Meta Upgrade Screen 09:54 12. Exporting the Game for Publishing 21...
7. Saving and Loading Meta Progression Data 06:58 8. Creating the Meta Upgrade Card 15:55 9. Allowing Player to Purchase Meta Upgrades 19:13 10. Improving the Meta Upgrade Card 22:57 11. Adding a ScrollContainer to the Meta Upgrade Screen 09:54 12. Exporting the Game for Publishing 21...
In the above code forsavingandloadinggame data we made no attempt to hide the details in the JSON data saved to disk. So the data file could be edited externally to say inflate the score or to add lives. To get around this, we could use thefile.open_encrypted_with_passmethod where we...
Support for loading and saving encrypted files in ConfigFile. get_path() and get_path_absolute() are now implemented in FileAccessEncrypted. "Disabled" attenuation model for AudioStreamPlayer3D, making the sound not fade with distance while keeping it positional. AudioEffectPitchShift's FFT size...
How to implement player input and movement mechanics Building game systems using the command pattern and message systems Creating UI elements like menus, inventory, and shops Designing non-player characters (NPCs), combat systems, and mini-games Strategies for saving/loading game data and managing ga...
Improve file move and copy operations (GH-75330). Preserve scene unique names when saving branch as scene (GH-76609). Allow showing messages from threads in "Editor Log" (GH-77080).ExportStore sensitive export options in dedicated credentials file (GH-76165). Check if the required texture for...
How to implement player input and movement mechanics Building game systems using the command pattern and message systems Creating UI elements like menus, inventory, and shops Designing non-player characters (NPCs), combat systems, and mini-games Strategies for saving/loading game data and managing ga...