Improved pixel art stability Premultiplied alpha blending in 3D shaders Compositor effects API (the beginning of a programable render pipeline) Depth based fog Acyclic rendering graph (5-15% framerate improvement turn-key!) Direct3D 12 and Wayland rendering support Various XR improvements Web Audio ...
artgamedevpaintspritespixel-artpixelanimationgraphicsspritesheetgame-developmentsprite-animationdrawgodotenginegodotgodot-enginegdscriptpixel-editorpixelartpixel-art-makerpixelorama UpdatedMay 7, 2025 GDScript A curated list of Multiplayer Game Network Programming Resources ...
Pixelorama - 2D pixel art editor. ProtonGraph - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules). vpuppr - A cross-platform VTuber application with mulitple tracking backends. Templates Projects to use as a base fo...
Pixelorama- 2D pixel art editor (Godot 3.2). Templates Projects to use as a base for your own games. First Person Starter- Template with First Person Controller, easily adjustable from the Inspector (Godot 3.2). Godot-GameTemplate- Template with all necessary stuff taken care of. Designed for...
Pixelorama 1.0 is released. It's a FOSS pixel art tool similar to Acesprite. It's built on top of Godot and it looks very cool. You can support them by optionally paying for it on Steam/Itch or donations on Patreon. Of course there's the usual forms of contribution for open...
Pixelorama- 2D pixel art editor. ProtonGraph- Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules). Templates Projects to use as a base for your own games.
godot 已知 bug,自己用 resource hack 改 Resource Hacker 简介 A freeware resource compiler & decompiler for Windows® applications Resource Hacker HomePage 7. NavigationPolygonInstance 为什么无法多个同时起效? 注意拼接要严丝合缝,即相邻边拥有共同顶点。
This provides a crisp pixel art appearance. [b]Note:[/b] When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting [member Window.min_size] to the same value as th...
Editor grid pixel snap (which still occasionally places objects at non-integer positions) Camera node smoothing options (seems to always introduce jitter to some degree) Camera and player movement (ensuring that position is rounded to an integer, or vice versa) Calculating camera or player movement...
Removed preset configuration. This was implemented mostly to workaround pixel art filters. Now this config lives in the node instead of the resource. Thanks @russmatney for the drag-and-drop implementation Thanks @poohcom1 for the EditorFileDialog tip ...