godotengine/godotPublic Sponsor NotificationsYou must be signed in to change notification settings Fork20.2k Star89.1k Code Issues5k+ Pull requests2.8k Actions Projects5 Security Insights Additional navigation options New issue Open Tracked by#56333 ...
frame_duration = memnew(SpinBox); frame_duration->set_prefix(String::utf8("×")); frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div. frame_duration->set_max(10); frame_duration->set_step(0.01); frame_duration->set_custom_arrow_step(0.1); frame_duratio...
instantiate() var ammo_velocity = ( Vector2.RIGHT if $AnimatedSprite2D.animation == "walk" and not $AnimatedSprite2D.flip_h else Vector2.LEFT if $AnimatedSprite2D.animation == "walk" and $AnimatedSprite2D.flip_h else Vector2.UP if $AnimatedSprite2D.animation == "up" and not $...