所以,在 Godot 中一个小小的变量值改变都需要重新创建一个资源,这也不算什么大问题,我们可以右键资源文件Duplicate复制一个,或者使用Make Unique方式使指定资源唯一化。 3. 使用 Resouce 要注意避免循环引用 如果你的项目中创建了不少自定义资源文件,自定义资源代码中又引用了其他类型的资源,那么有可能会出现这种错误...
如果在不同的 UI 控件中使用同一个字体,设置 Custom Fonts 即可,但是如果两个控件的字体大小不一样,目前一个字体资源就没法实现了,解决方法是,将字体资源复制一遍(Make Unique),然后再修改 Settings/Size 属性 执行Make Unique 之后,控件中的字体资源就独立了,不过默认是内嵌在场景中的,可以点击资源操作菜单(刀叉...
为了标新立异,是不是又要重新创建一个独立的资源文件呢?别急,很显然, Godot 早已考虑到了这点,我们只需要让资源唯一化即可轻松达到目的!在标签属性面板中,选中我们的字体资源,然后打开属性面板上的选项,选择 Make Unique 就可以轻松搞定啦! godot_9_reuse_font_resource.png...
4. 字体资源复用(Make Unique) 如果在不同的 UI 控件中使用同一个字体,设置 Custom Fonts 即可,但是如果两个控件的字体大小不一样,目前一个字体资源就没法实现了,解决方法是,将字体资源复制一遍(Make Unique),然后再修改 Settings/Size 属性。执行 Make Unique 之后,控件中的字体资源就独立了,不过默认是内嵌在场...
It's also possible to manually download the build files found in thereleasestab, extract them on your system and run the supplied demo-project. Make sure that Godot is correctly loading thegdsqlite.gdns-resource and that it is available in theres://-environment. ...
It's also possible to manually download the build files found in thereleasestab, extract them on your system and run the supplied demo-project. Make sure that Godot is correctly loading thegdsqlite.gdextension-resource and that it is available in theres://-environment. ...
Unity to make your next game: Unity Has a Tiered Pricing Model and Runtime Fee Godot gives creators the full rights to their games, no matter the size of their team. On the other hand, Unity has a monetization model. Under this model, individuals and small organizations can use Unity ...
🦊 🧙🏼♂️ FOXPAW is a highly interactive crunchy Worker Placement board game where 1-4 players join unique houses with gamebreaking skills in a magical school & fight for the most house-points at the end of 5 school-years. 🪄 ...
🦊 🧙🏼♂️ FOXPAW is a highly interactive crunchy Worker Placement board game where 1-4 players join unique houses with gamebreaking skills in a magical school & fight for the most house-points at the end of 5 school-years. 🪄
Then we need to find the sponsors who want to donate to make this world better. Right? So it's a very, very interesting problem to solve, but very, very unique, I suppose, in the way we do things. Patrick Cozzi: Juan, I'm super impressed with the contributor community that you've...