When you pack a scene, save it, then unpack/load it the timer node stops working #83411 commented on Nov 14, 2024 • 0 new comments Godot Editor Stealing Focus From Game #74587 commented on Nov 14, 2024 • 0 new comments Android Editor: `This shader has been modified on disk...
Added Image::load_svg_from_(buffer|string) (GH-78248). Add inverse hyperbolic functions asinh(), acosh() & atanh() (GH-78404). Add String.reverse method (GH-78529). Refactor CallQueue flushing for clarity (GH-78612). Fix Object::notification order (GH-78634). Allow renaming child nodes...
Here is how we load and wrap our dynamic library symbol in Godot: class_name ModbusServervar c_backend =load('res://simple.gdns').new()varhold_register =17setget set_holding_register, get_holding_register # getterandsetterforsmother GDScript integrationfunc _init(address, port):c_backend....
Fix a serialization bug that could cause TSCN files to grow very large. Gizmos are now properly hidden on scene load if the object they control is hidden. Camera gizmos in the 3D viewport no longer look twice as wide as they actually are. Copy/pasting from the editor on X11 will now ...
Everything has to be done in Spine, which has load time and memory usage implications as well as a lot more manual labor. 한국어 답장 Alyria님이 이에 답장했습니다. SilverStraw 님이 이 게시물을 좋아합니다.....
Fix a serialization bug that could cause TSCN files to grow very large. Gizmos are now properly hidden on scene load if the object they control is hidden. Camera gizmos in the 3D viewport no longer look twice as wide as they actually are. Copy/pasting from the editor on X11 will now ...
Added Image::load_svg_from_(buffer|string) (GH-78248). Add inverse hyperbolic functions asinh(), acosh() & atanh() (GH-78404). Add String.reverse method (GH-78529). Refactor CallQueue flushing for clarity (GH-78612). Fix Object::notification order (GH-78634). Allow renaming child nodes...
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Fix a serialization bug that could cause TSCN files to grow very large. Gizmos are now properly hidden on scene load if the object they control is hidden. Camera gizmos in the 3D viewport no longer look twice as wide as they actually are. Copy/pasting from the editor on X11 will now ...
Fix slow load/save of scenes with many instances of the same script (GH-49570). Properly update NodePaths in the editor in more cases when nodes are moved or renamed (GH-49812). Fix scale sensitivity for 3D objects (GH-52665). Fix preview grid in SpriteFrames editor's "Select Frames"...