一、前言 继续接着上篇介绍局域网多人游戏的开发:Godot游戏开发实践之一:使用High Level Multiplayer API制作多人游戏(上),本篇主要讲解代码分析与开发总结。 主要内容: 局域网多人游戏开发代码简析与开发小结 阅读时间: 12 分钟undefined永久链接:http://liuqingwen.me/2020/07/23/godot-game-devLog-1-making-game...
主要内容: High Level Multiplayer API 局域网多人游戏开发应用undefined阅读时间: 10 分钟undefined永久链接:http://liuqingwen.me/2020/07/22/godot-game-devLog-1-making-game-with-high-level-multiplayer-api-part-1/undefined系列主页:http://liuqingwen.me/introduction-of-godot-series/ 二、正文 demo12.jpg...
主要内容: High Level Multiplayer API 局域网多人游戏开发应用 阅读时间: 10 分钟 永久链接:http://liuqingwen.me/2020/07/22/godot-game-devLog-1-making-game-with-high-level-multiplayer-api-part-1/ 系列主页:http://liuqingwen.me/introduction-of-godot-series/ 二、正文 本次示例是一个局域网联机小...
varserver=newENetMultiplayerPeer();varerror=server.CreateServer(12345);// 填0可以让系统自己随机选择一个可用端口GD.Print($"create server {error}");// 成功会返回枚举OK,失败也能看到原因GetTree().GetMultiplayer().MultiplayerPeer=server; 客户端 varclient=newENetMultiplayerPeer();varerror=client.Creat...
本文翻译自Godot官方API文档https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html 版本对应Godot3.2.2 老蘩这几天都在研究Godot引擎内置的多人联机API,发现还是非常好用的。在强大的gdscript加持下,做一个小型局域网联机游戏几乎没有问题。特此根据个人理解翻译一下Godot官方的API文...
我们使用godot引擎自带的high level multiplayer API制作联机功能,多个玩家有一个作为主机创建房间,其他玩家需要通过填写主机IP地址连接到该房间。所以我们有两个主要问题,一个是需要什么条件才可以联机,一个是如何获取主机的IP地址。 局域网联机(推荐) 通俗地说,连接同一个路由器的设备之间联机就属于局域网联机,电脑手...
Your Godot version: v4.2.2.stable.official [15073afe3] Issue description: In the "High-level multiplayer" overview (Arguably the first link someone stumbles upon when googling "Godot multiplayer") it is said that by default, the multipla...
add_peer(peer_id: int) -> void: Adds a peer using its ID within Godot's High-Level Multiplayer API. Once a peer is added, the SyncManager will start pinging it right away. All peers should be added before calling SyncManager.start(). start() -> void: Starts synchronizing! This ...
High-level multiplayer API decoupled from SceneTree (see SceneTree.multiplayer_api/SceneTree.custom_multiplayer_api), can now be extended. Input.set_default_cursor_shape() to change the default shape in the viewport. Custom cursors can now be as large as 256×256 (needed to be exactly 32×...
Demo12: Godot Game DevLog 1 - making game with high level multiplayer API Demo11: Introduction of Godot 3 part 15 - several usage examples of RigidBody2D node in games Demo10: Introduction of Godot 3 part 14 - Make a game with RigidBody2D node and the FSM introduction ...