self.get_tree().connect('network_peer_connected', self, '_onNewPlayerConnected') self.get_tree().connect('network_peer_disconnected', self, '_onPlayerDisconnected') self.get_tree().connect('server_disconnected', self, '_onServerDisconnected') self.get_tree().connect('connected_to_server',...
if _roomContainer.get_child_count() == 0: return # 找出所有房间最左上角和最右下角的两个坐标,确定摄像机的缩放和位移 var minPos := Vector2(_roomContainer.get_child(0).position.x, _roomContainer.get_child(0).position.y) var maxPos := minPos for room in _roomContainer.get_children()...
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage. The best way to get in touch with the core engine developers is to join the Godot Contributors Chat. To get started contributing to the project,...
extends Node2D class_name PixelSnapped # usage: make this node the parent of a CanvasItem you want snapped to worldspace integer boundaries # only apply this to purely visual node hierarchies func _process(delta: float) -> void: var parent = get_parent() if parent == null: return positi...
self.get_parent().add_child(ball) 设置玩家是否为无限惯性力 func setInfiniteInertia(value : bool) -> void: _isInfInertia = value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 影响玩家与刚体碰撞反馈核心方法是 KinematicBody2D 的方法 move_and_slide()...
get_custom_multiplayer() 覆盖默认的MultiplayerAPI。设置为null以使用默认的SceneTree。 String filename set_filename(value) get_filename() 从文件实例化场景时,其最顶层节点包含加载它的文件名。 MultiplayerAPI multiplayer Getterget_multiplayer() 与此节点关联的MultiplayerAPI实例。是custom_multiplayer或默认的Sc...
Some time ago, I participated in a game jam and made this game – Of Mice and Bad Choices, I think this is a good opportunity how automated testing can be done
get_parent().get_node("labelUserCount").text = "Total Users:" + str(get_tree().get_network_connected_peers().size()) func _peer_disconnected(id): text = text + "\nUser " + str(id) + " disconnected" get_parent().get_node("labelUserCount").text = "Total Users:" + str(get...
set_argument_count(sizeof...(P)); } virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error)实现主要是用函数指针执行 1. 2. 3. 4. 5. 6. 7. 8. 创建MethodBind的一个工厂函数: ...
score_label = get_parent().get_node("Label") score =0 func _physics_process(delta): var velocity = Vector2() // Player movement code... # Update score and display score_label.text ="Score: "+ str(score) This code fetches theLabelnode and updates its text with the current score. ...