在godot中有,所以我3天就是被tm误导了。 https://docs.godotengine.org/en/stable/tutorials/shaders/using_viewport_as_texture.html 然后godot4.0告诉我要创建viewport godot说我已经删了,只有subviewport,好吧。 然后给subviewport添加一个colorrect 理想操作 实际操作 然后添加material 因为colorect本质类似一个mes...
【转载】【Godot4】【Shader】常见的视觉特效着色器技术 - Common VFX Shader Techniques ft. Godot 6160 3 03:27 App 【Godot4】自适应窗口比例限制 3310 1 03:47 App 【转载】【Godot 4】平滑像素艺术游戏技巧消除抖动-SmoothPixelArtGameplayTips for EliminatingJittering 571 0 11:45 App 【洛德鸭】GODO...
Godot 4 引擎的各种性能优化和其他改进。Godot 4.4 在 Linux 上现在支持设备摄像头,补充了之前对 macOS 和 iOS 摄像头的支持。为支持.NET 脚本,Godot 已更新至.NET 8.0 支持。支持使用 Betsy 纹理压缩器加快导入。IT之家附 Godot 4.4 下载地址:https://godotengine.org/releases/4.4/ ...
Feeling confused by shaders or making the switch from another engine? We've got you. Dreaming of creating stunning visual effects or eager to understand and master shaders? Consider it done. With just a sprinkle of Godot basics and a dash of enthusiasm, you're set tocreate something visuall...
Open-Source 2D and 3D shaders for the Godot game engine. All coming with complete demos. View all Latest news Godot 4 courses are releasing in Early Access starting Jan 30! Lots of good news to unwrap this time around! The Godot community is in for an exciting winter. ...
这次Godot Engine 4.0 带来的惊喜实在太多了,上面仅仅列举了一部分,还有诸如:UI、Editor、XR、Networking、Audio、Platform Support 等方面的更新和提升笔者就不一一列举了。意犹未尽的朋友敬请移步到Godot官方文档,了解更加详细的内容。 Godot:只是开始,未来可期 ...
Godot Engine 最初由它的创始人阿根廷资深游戏开发者 Juan Linietsky 在 2014 年开源,历经近十年的打磨,在其 2.0、3.0 版本问世以后逐渐广为人知,近几年 Godot Engine 更是成为了游戏开发界的“网红”产品,在国内外技术媒体的游戏引擎评测专题中,Godot 经常成为 Unreal Engine 以及Unity 等重量级游戏引擎的比较...
Every file needs to be checked and compared against the Godot 3 version to make sure it works correctly in Godot 4.3. The scenes, shaders, and GDScript files generally need to be updated to use the new features and syntax of the engine. ...
Godot Engine v4.4.beta.custom_build.ee4acfbfb (2025-01-29 23:45:20 UTC) - https://godotengine.org EditorSettings: Save OK! TextServer: Added interface "Dummy" XR: Clearing primary interface XR: Removed interface "Native mobile" XR: Removed interface "OpenXR" ...
然后用shader控制蒙版的透明度以构成希望的形状。简单的圆、矩形是比较容易实现的。 可参考GodotShaders网站中的示例,特别是这一系列: https://godotshaders.com/snippet/useful-code-snippets/ 参考 https://godotforums.org/d/33826-where-is-the-mask-mode-for-light2ds-in-godot-4...