I duplicated the Single-Block Godot project (so I could reuse the camera and project setup) and followed the Gridmap tutorial, which is pretty straight forward and easy. Only in my case I could always use the same 2D pixelart texture for all my tiles with out any additional effort, ...
Optimize `Object::notification` method performance #94239 commented on Jan 20, 2025 • 0 new comments Implement a new property named `ScrollContainer.max_size` #94171 commented on Jan 25, 2025 • 0 new comments Optimize `GDScriptInstance::notification` for better performance #94118 ...
Finally, for the sway effect, world coordinates are recommended, so the tree can be duplicated, moved, etc. and it will still work together with other trees. .. code-block:: glsl uniform sampler2D texture_albedo : hint_albedo; uniform vec4 transmission : hint_color; uniform sampler2D ...