在Godot引擎中,Light2D节点用于在2D场景中投射光线效果。如果你发现Light2D节点影响了子画面的颜色,这通常是因为光照效果与子画面的混合模式发生了交互。为了防止这种情况,你可以采取以下几种方法: 基础概念 Light2D节点:Godot中的一个2D光照系统,可以为场景中的对象添加光源效果。
better support for 2D lights (all drawn in a single pass) directional light and shadow support new child clipping feature new CanvasGroup for grouping multiple sprites into a single draw call In addition to these new features, Godot have also justreleased an updateon the improvements to tilemap...
Node2D.global_transform: property declared get_global_transform, but it does not exist with that name NoiseTexture2D.width: property declared get_width, but it does not exist with that name NoiseTexture2D.height: property declared get_height, but it does not exist with that name OmniLight3D....
2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be...
Directional 2D light and shadow support. A new CanvasGroup node option - merges together the draw calls of its children nodes to have effects apply to all. 2D Masking / Clipping - the ability to easily mask out children 2D nodes using the parent shape. ...
在_render_list 实际遍历和渲染每个列表元素之前,会先根据传入的 p_shadow、p_directional_add、p_sky 三个参数设置 USE_RADIANCE_MAP、USE_RADIANCE_MAP_ARRAY 两个 flag。随后 SHADELESS、USE_SKELETON、USE_INSTANCING、ENABLE_OCTAHEDRAL_COMPRESSION、USE_OPAQUE_PREPASS 被设为各自的默认值,然后开始遍历渲染列表...
将TileHightlight.png拖入场景中,创建新的Sprite节点 重命名为Highlight 设置Scale为6.4, 6.4 点击Scene面板中,该Sprite右侧的眼睛,将它默认为隐藏 创建一个新的Sprite节点 重命名为BuildingIcon 创建一个CollisionShape2D节点 设置Shape为RectangleShape2D 设置Extents为32, 32 ...
Increased the Light2D height range from -100..100 to -2048..2048. Lower and higher values can be entered manually too. Decreased the rotation_degrees range in various nodes to -360..360 to be easier to adjust using the slider. Lower and higher values can still be entered manually, wh...
God-rays for directional light Planar Reflections LOD and texture/mesh streaming Add batching to the GLES2 back-end Make 2D lighting work in one pass, to increase performance A more modern SSAO algorithm Take a look at PhysX, now it's open source ...
Increased the Light2D height range from -100..100 to -2048..2048. Lower and higher values can be entered manually too. Decreased the rotation_degrees range in various nodes to -360..360 to be easier to adjust using the slider. Lower and higher values can still be entered manually, wh...