1. Creating a Main Menu 07:59 2. Creating an Options Menu 23:02 3. Styling the Options Menu Sliders 11:25 4. Creating a Pause Menu 19:05 5. Adding a Scene Transition Effect 19:03 6. Creating a Meta Progression System 13:04
There you’ll find an introduction to the Godot application, and a step-by-step guide to creating your first project. There is a lot of material to absorb here. Don’t feel discouraged if you feel you don’t get it at first. Repetition is the key to learning complex topics; the more...
2. Creating an Options Menu 23:02 3. Styling the Options Menu Sliders 11:25 4. Creating a Pause Menu 19:05 5. Adding a Scene Transition Effect 19:03 6. Creating a Meta Progression System 13:04 7. Saving and Loading Meta Progression Data 06:58 8. Creating the Meta Upgrade Card 15:...
When creating a new node from gdscript the nodes will be created with invalid names. It would be nice if the nodes got names as when creating from the editor node menu. invalidname.mp4 Steps to reproduce Make a script that creates a new node then print it's name. Minimal reproduction ...
Have you tried creating a gradle build in a new project with 4.4 official template? syntaxerror247 moved this from For team assessment to Needs further info in Platforms Issue Triage Mar 9, 2025 Contributor Author Meorge commented Mar 9, 2025 What do you mean by "4.4 official template"?
GodotOS is more of a toy than a serious project. It’s meant to push the limits on UI design in Godot while creating a desktop that is minimalist, distraction-free, and aesthetically pleasing. Aside from that, GodotOS is also meant to be a hub for small games and experiences that can...
In short, a Finite State Machine is a way to organize your code by breaking it down into separate states. Each state has its own code and behavior, and the machine can only be in one state at a time. For example, a character in a game can be in an idle state (standing still), ...
Chapter 5: Playing with Shaders in Godot 4 Technical requirements Creating shaders with the Shader Creation dialog Exploring Uniform Arrays in the Godot 4 shader language How to use Global Uniforms Using Instance Uniforms with shaders Exploring the Visual Shaders Context menu Working with Integer an...
Everything you care about regarding layout is now in a singleLayoutcategory. This redesign comes with many small changes to make your experience creating UIs faster like the help message at the top of the inspector. Here’s the pull request for all the above:https://github.com/godotengine/...
To create a start menu in Godot, add a Control node as the root of the scene. Add a Label node as a child of this Control node and set its text toSimple Game. You can customize the font, size, and color of the label to match your game's style. After that, add a Button node ...