private void LoadFile() { if (!File.Exists(SavePath)) { GD.Print("无存档文件,返回空记录"); _currentData = null; } byte[] encryptedData = File.ReadAllBytes(SavePath); string json = Decrypt(encryptedData);// GD.Print($"从存档中读取数据: {json}");_currentData = JsonConvert.Deserialize...
usingSystem.Text.Json;usingSystem;usingSystem.Collections.Generic;usingSystem.IO;usingNewtonsoft.Json;usingGodot;//存档操作publicclassarchive_os{staticpublicvoidsave(Worldworld){// 二进制版bin_archive_os.save(world);// JSONstringfp=@".\saves\save.json";stringjsonString;stringpath=@".\saves";if(...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
pub use godot_convert::{FromGodot, GodotConvert, ToGodot}; pub use traits::{ArrayElement, GodotType, PackedArrayElement}; #[cfg(since_api = "4.2")] pub use crate::registry::signal::variadic::ParamTuple; pub(crate) use array_type_info::ArrayTypeInfo; pub(crate) use traits::{ element...
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"escape-string-regexp": "^1.0.5", "supports-color": "^5.3.0" }, "engines": { "node": ">=4" } }, "node_modules/color-convert": { "version": "1.9.3", "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.3.tgz", ...
"escape-string-regexp": "^1.0.5", "supports-color": "^5.3.0" }, "engines": { "node": ">=4" } }, "node_modules/color-convert": { "version": "1.9.3", "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.3.tgz", ...
Changed: steamworksError to steamworks_signal_error internally, now prints to editor Changed: deprecated getAvailableVoice, merged functionality into getVoice Fixed: proper type for network_connection_status_changed, thanks to stickyShift Fixed: getResultItemProperty now takes empty string to send all ...
string.IsNullOrWhiteSpace(tokensJson)) { try { tokens = JsonConvert.DeserializeObject<Godot.Collections.Dictionary<string, string>>( tokensJson) ?? new Godot.Collections.Dictionary<string, string>(); } catch (JsonException ex) { GD.PrintErr($"令牌反序列化失败: {ex.Message}\n原始JSON: {tokens...
callp(const StringName &method, constVariant **args, int argcount, Variant &r_ret,GDExtensionCallError &r_error); template <class.. Args> Variant call(const StringName &method, Args... args) { std::array<Variant, sizeof...(args)> vargs = { args.. }; std::array<const ...