比如rigidbody就有CCD Mode(应该是continuous collision detection,连续碰撞检测),用来防止快速的小物体穿墙。但对于area2d就没有这个选项。或许可以尽量让area2d静止不动改而让rigidbody2d运动,或者发现确实会因速度过快检测不到,就手动给小物体进行额外的检测,看它是否在帧与帧之间掠过了某些东西。 说的话太准 项目...
Simulation of rigid bodies of various shapes using continuous collision detection: Sphere Box Capsule Tapered-capsule Cylinder Convex hull Plane Compound Mesh (triangle) Terrain (height field) Simulation of constraints between bodies: Fixed Point Distance (including springs) Hinge Slider (also called ...
However, a RigidBody2D fixes that. Its collisions with an Area2D will be accurately reported even at high speeds. You might need to turn on Continuous Collision Detection on it. 1 0 replies edited by Calinou KestrelDotNet Aug 31, 2024 — with giscus How to use Signals like area_enter...
2014-present, Godot Engine contributors 2007-2014, Juan Linietsky, Ariel Manzur License: Expat and Zlib Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp ./servers/physics_3d/joints/cone_twist_joint_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library...
Bullet: Fix Continuous Collision Detection being wrongly enabled by default (GH-43801). Bullet: Ignore collision contact points with distance = 0 (GH-44726). Bullet: Fix shape index in multiple physics queries (GH-55533). Bullet: KinematicBody compound shape collision fix (GH-56801). Bullet: ...
./servers/physics/joints/slider_joint_sw.cpp ./servers/physics/joints/slider_joint_sw.h ./servers/physics/shape_sw.cpp ./servers/physics/shape_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2007-2021, Juan Linietsky, Ariel Manzur. ...
./modules/godot_physics_3d/godot_shape_3d.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2024-present, Redot Engine contributors 2014-present, Godot Engine contributors 2007-2014, Juan Linietsky, Ariel Manzur License: Expat and Zlib ...
Search or jump to... Search code, repositories, users, issues, pull requests... Provide feedback We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your...
Bullet: Fix Continuous Collision Detection being wrongly enabled by default (GH-43801). Bullet: Ignore collision contact points with distance = 0 (GH-44726). Bullet: Fix shape index in multiple physics queries (GH-55533). Bullet: KinematicBody compound shape collision fix (GH-56801). Bullet: ...
Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2014-present, Godot Engine contributors 2007-2014, Juan Linietsky, Ariel Manzur License: Expat and Zlib Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp ./servers/physics_3d/joints/cone_tw...