To get your games in front of the massive PlayStation 5, Switch, and Xbox Series S/X audiences, you must do the porting work yourself or hire one of Godot’s recommended third-party partners. Console makers charge serious money for the right to put games on their platforms, so GameMaker...
W4 Consoles is a middleware software that serves as a technology layer, enabling seamless portability of games across multiple target platforms (Nintendo Switch™, Xbox Series X|S™, PlayStation®5), providing a standardized framework for efficient game porting. The pricing for W4 Games was j...
is the lack of out of the box console support. If you wanted to develop an Xbox, PlayStation or Nintendo Switch game using the Godot game engine, it was up to you to provide the tooling required to support the closed platforms. There are porting houses that support the Godot engine such...
Calinouaddedbugplatform:webtopic:portinglabelsSep 29, 2019 ContributorAuthor starry-abysscommentedSep 30, 2019• edited The downgrade helped, my game now works in Chrome, but gives just black screen in Firefox. Console output is about the same, hinting the game loaded. Probably there is somethi...
It is absolutely possible to get Godot 4 to do 2D pixel art well without significant hurdles; I have not really experienced regressions relative to Godot 3 in this respect, even porting Godot 3 projects into 4. Maybe I could do a write-up on what is specifically needed and why certain ...
announcedtheir own console port availability that has a cost attached to it which at a basic minimum would be $800 a year for a single console. Many felt the price was too much but, since it's all open source, anyone else could come up with a porting solution and now they have —...
If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. The Camera2D Offset property now ignores the Limit property. To get the old behavior back, move the camera itself instead of changing the offset. Camera.project_position() now requires a...
One of the goals (there will be a number) is to help developers access console markets, which has been a problem for Godot Engine since it's fully open source and can't just include everything needed to publish on consoles as they've historically been restrictive with things like their SD...
This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console output if you start it from a console yourself. You can create a batch script or shortcut to automatically start Godot from ...
It runs fine on my tablet, but takes ages to load (seems quicker to load on desktop). Maybe you can get some debug logging / console to tell you what is going wrong (I don't know how this works on android in chrome, maybe you would need to use adb logcat). ...