To get your games in front of the massive PlayStation 5, Switch, and Xbox Series S/X audiences, you must do the porting work yourself or hire one of Godot’s recommended third-party partners. Console makers charge serious money for the right to put games on their platforms, so GameMaker...
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W4 Consoles is a middleware software that serves as a technology layer, enabling seamless portability of games across multiple target platforms (Nintendo Switch™, Xbox Series X|S™, PlayStation®5), providing a standardized framework for efficient game porting. The pricing for W4 Games was j...
announcedtheir own console port availability that has a cost attached to it which at a basic minimum would be $800 a year for a single console. Many felt the price was too much but, since it's all open source, anyone else could come up with a porting solution and now they have ...
The W4 Games console ports will be focused on offering thesame ease of usethat is characteristic of Godot itself; i.e., bringing a console porting experience as similar as feasible to what the workflow for desktop and mobile platforms is today. Therefore, most developers will be able to port...
Calinouaddedbugplatform:webtopic:portinglabelsSep 29, 2019 ContributorAuthor starry-abysscommentedSep 30, 2019• edited The downgrade helped, my game now works in Chrome, but gives just black screen in Firefox. Console output is about the same, hinting the game loaded. Probably there is somethi...
This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console output if you start it from a console yourself. You can create a batch script or shortcut to automatically start Godot from ...
and they will use all of it to "strengthen our role within the Godot ecosystem by supporting its open-source development and continuing to build products and services to facilitate Godot’s expansion, such as W4 Consoles (an approved middleware console porting solution for Godot games) and W4 ...
It is absolutely possible to get Godot 4 to do 2D pixel art well without significant hurdles; I have not really experienced regressions relative to Godot 3 in this respect, even porting Godot 3 projects into 4. Maybe I could do a write-up on what is specifically needed and why certain ...
One of the goals (there will be a number) is to help developers access console markets, which has been a problem for Godot Engine since it's fully open source and can't just include everything needed to publish on consoles as they've historically been restrictive with things like their SD...