To get your games in front of the massive PlayStation 5, Switch, and Xbox Series S/X audiences, you must do the porting work yourself or hire one of Godot’s recommended third-party partners. Console makers charge serious money for the right to put games on their platforms, so GameMaker...
announcedtheir own console port availability that has a cost attached to it which at a basic minimum would be $800 a year for a single console. Many felt the price was too much but, since it's all open source, anyone else could come up with a porting solution and now they have ...
W4 Consoles is a middleware software that serves as a technology layer, enabling seamless portability of games across multiple target platforms (Nintendo Switch™, Xbox Series X|S™, PlayStation®5), providing a standardized framework for efficient game porting. The pricing for W4 Games was j...
is the lack of out of the box console support. If you wanted to develop an Xbox, PlayStation or Nintendo Switch game using the Godot game engine, it was up to you to provide the tooling required to support the closed platforms. There are porting houses that support the Godot engine such...
Hey hey, shana here from W4 Games 👋 Now that the W4 consoles support (https://www.w4games.com/w4consoles) is out of beta and games have shipped with it, we'd like to be added to the console port pr...
- Porting: Fix file permissions for the web platform (affects every Unix-like platform) ([GH-79866](https://github.com/godotengine/godot/pull/79866)). - Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces ([GH-79572](https://github.com/godotengine/godot/pull...
Well, not exactly. This port just solves one piece of a 10-piece puzzle. Porting a game to a gaming console requires a lot of work and knowledge about the platform to optimize it and comply with its requirements. · I have some concerns about this port and liability. Will I be in leg...
This was announced during Linietsky's talk on porting Godot Engine over to the Vulkan API, which is coming with Godot Engine version 4.0 later this year. Epic Games have approved them for a sum of $250,000 USD which they've known for a little while, but they only just got the okay...
This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console output if you start it from a console yourself. You can create a batch script or shortcut to automatically start Godot from ...
If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. The Camera2D Offset property now ignores the Limit property. To get the old behavior back, move the camera itself instead of changing the offset. Camera.project_position() now requires a...