Issue description Godot 4.3 can't connect to the AssetLib. Opening AssetLib from the Project Manager or the Editor displays an empty screen with a "Retry" button. Status error at the bottom: "Can't connect to host:https://godotengine.org/asset-library/api" Opening "https://godotengine.o...
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func _ready(): get_tree().connect("network_peer_connected", self, "_player_connected") get_tree().connect("network_peer_disconnected", self, "_player_disconnected") get_tree().connect("connected_to_server", self, "_connected_ok") get_tree().connect("connection_failed", self, "_conne...
Changed: Github Actions scripts, one for Vulkan and another for version numbersVersion 3.22.3Changed: moved constants to separate file like in Godot 4.x branches Fixed: backported fixes for in-editor docs, thanks to sepTN Fixed: requestClanOfficerList() using wrong internal function, thanks to...
# 初始化 func _ready() -> void: if GameConfig.isSoundOn: _audioPlayer.play() _resultPopup.showPopup('Waiting for other players...', 'Waiting', true, _resultPopup.BUTTON_BACK_BIT + _resultPopup.BUTTON_STAY_BIT) GameState.connect('game_loaded', self, '_onGameLoaded') GameState.connec...
(): frame_changed.connect(_on_frame_changed); func add_anim_event(frame_num:int, anim_names:PackedStringArray, callback:Callable): if not animation_frame_events.has(frame_num): animation_frame_events[frame_num] = [] animation_frame_events[frame_num].append(AnimationEvent.new(anim_...
func connect_to_url(url)->int:var error=socket.connect_to_url(url);if error!=OK:return error;last_state=socket.get_ready_state()return OK;func close(code:=1000,reason:="")->void:socket.close(code,reason);last_state=socket.get_ready_state()func get_socket()->WebSocketPeer:return ...
multiplayer_peer.peer_connected.connect(new_peer_connected)start_server()elif"--client"inOS.get_cmdline_args():# Signals for clietnsmultiplayer.server_disconnected.connect(func():destroy_peer(get_multiplayer_authority()))multiplayer.connected_to_server.connect(func():print_debug("Connected to server...
Godot是一款开源的跨平台游戏引擎,而GDScript是Godot引擎的脚本语言。GDScript是一种类似Python的脚本语言,专门用于在Godot引擎中开发游戏逻辑和交互。 自动完成功能是指在编写代码时,编辑器会根据已有的代码和上下文,提供代码补全的功能,以加快开发速度和减少错误。然而,如果自动完成功能不起作用,可能是由于以下几个原因:...
https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader 这个Shader 用来做人物高亮选择框,不过最好配合 Viewport 使用,在 Sprite 中使用这个 Viewport 作为贴图,然后再加 Shader 使用 两个数值这么调,正好是一个像素