将CheckNodeReady方法进行修改。如下: private async void CheckNodeReady(Direction direction) { if (!IsNodeReady()) await ToSignal(this, SignalName.Ready); graphics.Scale = new Vector2((int)direction, 1); }
[Signal] public delegate void ReadyCompletedEventHandler(); private async void CheckNodeReady(Direction dic) { if (!IsNodeReady()) await ToSignal(this, "ReadyCompleted"); graphics.Scale = new Vector2((int)dic, 1); } [Export] private bool canCombo = false; private float defaultGravity = ...
dependabot/github_actions/actions/checkout-3.1.0 legacy 克隆/下载 HTTPSSSHSVNSVN+SSH 该操作需登录 Gitee 帐号,请先登录后再操作。 提示 下载代码请复制以下命令到终端执行 为确保你提交的代码身份被 Gitee 正确识别,请执行以下命令完成配置 使用HTTPS 协议时,命令行会出现如下账号密码验证步骤。基于安全考虑,Gi...
If not, go to Project > Project Settings > Autoload, and add ECS pointing to res://addons/gecs/ecs.gd. Getting Started Basic Concepts Each class has a full set of in-editor Godot documentation. Check there as well! Before diving into the usage of the GECS addon, it's important to ...
In Create Shader dialog, change mode toFog, checkOnfor Built-in Shader. NOTE: no crash occurs if modeParticlesis chosen instead ofFog. Notice panel description does not show an error (things look OK to click on Create button). Click on Create button. ...
# Fast: Check if a point is inside a polygonvaris_in_rect=Geometry.is_point_in_polygon(point, collider_shape.polygon) More helpers and functions Godot is full of nodes that can do good work for you. The most difficult aspect of this kind of optimization is finding the features. ...
The funny thing is people always ask with O3DE, "Are you competing?" In open source, you're not competing. You're actually free and freely giving everything away, including to other projects. Because if they enhance them and make them better, they wind up coming back. So after going ...
Check if the required texture format is imported in the export dialog (GH-78456).GDExtensionRework GDExtension interface from a struct to loading function pointers (GH-76406). Standardize Object ptrcall encoding on Object ** (GH-77410).GDScript...
theThread.set_thread_safety_checks_enabled(false)). The problematic part is the$Bbecause you're using a node inside the scene tree and for append a value in a typed array the engine needs to check if that value is valid, but for this the engine rely on a function that is not thread...
# If the file is not found, check if it has been remapped because it is a Resource. 213 + if not exists: 214 + exists = ResourceLoader.exists(path) 215 + 216 + return exists 211 217 212 218 213 219 static func dir_exists(path: String) -> bool: addons/mod_loader...