load_chunks(player_pos) func check_and_load_chunks(pos): # 将玩家位置转换为块坐标 var chunk_pos := pos / CHUNK_SIZE # 遍历周围的块,检查是否需要加载 for x in [-1, 0, 1]: for y in [-1, 0, 1]: var chunk := Vector2(x, y) + chunk_pos.floor() # 检查块是否已加载 if !
[Signal] public delegate void ReadyCompletedEventHandler(); private async void CheckNodeReady(Direction dic) { if (!IsNodeReady()) await ToSignal(this, "ReadyCompleted"); graphics.Scale = new Vector2((int)dic, 1); } [Export] private bool canCombo = false; private float defaultGravity = ...
var tile_position = level_tilemap.local_to_map(level_tilemap.to_local(current_position)) #Check if the tile is already in the array before appending if not tiles_between.has(tile_position): #Add the tile position to the array tiles_between.append(tile_position) #Move to the next positio...
func _checkTransitions(controller : StateController) -> void: for transition in transitions: var decisionSucceeded : bool = transition.decision.decide(controller) if decisionSucceeded: var trueState = transition.trueState if trueState == null: # 如果置空则动态加载一次 trueState = load(transition.t...
# 伤害最大范围 onready var damageRange : float = $CollisionShape2D.shape.radius func _on_Explosion_body_entered(body: Node) -> void: if body.has_method('damaged'): var vector : Vector2 = body.global_position - self.global_position # 指数系数 var ratio : float = 1.0 - pow(vector....
NAME="Charly"# Enums 枚举enum{UNIT_NEUTRAL,UNIT_ENEMY,UNIT_ALLY}enumNamed{THING_1,THING_2,ANOTHER_THING=-1}# Functions 函数funcsome_function(param1,param2,param3):constlocal_const=5ifparam1<local_const:print(param1)elifparam2>5:print(param2)else:print("Fail!")foriinrange(20):print(...
if "varName" in get_parent(): print("varName is defined in parent!") [GodotQ&A] Check if script of a node has variable 36. 为什么游戏总是会对手柄输入进行响应,即使窗口已经失去焦点?有什么办法能控制是否屏蔽这种行为么? 取决于OS的处理,通常OS总是会把手柄响应发给程序,而键盘输入则不同。
#广度优先算法,检查连通性 func checkConnectivity(map) ->bool: var queue:=[]#队列 var myMap:=[]#与地图等大小的数组 var wall:=false #墙 var road:=true #路 for i in range(map.size()): var mRow :=[] for j in range(map[i].size()): mRow.append(wall) myMap.append(mRow) for ...
IndexOutOfRangeException: Index was outside the bounds of the array. VSCodeEditor.ProjectGeneration.b...Deepin 使用教程:vs code 编译调试 cmake(qt/c++)工程 Deepin 使用教程:vs code 编译调试 cmake(qt/c++)工程 其实code可以通过c_cpp_properties.json 和 tasks.json负责编译事情,这种方式对于临时...
+ 3d: + title: Simple yet powerful 3D engine + cards: + rendering: + title: Support both high and low-end devices + text: Make beautiful 3D games for a range of devices, starting from desktop computers and ending with mid-range Android phones. Powered by OpenGL, Godot allows your ...