LogPath="user://logs/UnitTest.log";publicstaticColorPassedColor=Colors.Green;publicstaticColorFailedColor=Colors.Red;publicControlDialog;publicUIUpdaterUIUpdater;publicvoidSaveData(){JObjectroot=newJObject();foreach(UnitTestClassclsinClasses){JObjectclassObject=newJObject();root[cls.Type.ToString()]=cl...
UI元素的淡入淡出必须使用其modulate属性。 modulate是一种将我们的纹理颜色相乘的Color modulate 具有 Color 值, 带有4个通道: 红色, 绿色, 蓝色和alpha. 如果我们使前三个通道中的任何一个变暗, 则都会使界面变暗. 如果降低Alpha通道, 则界面会淡出 alpha=1即完全不透明,alpha=0则是完全透明 func _on_Player...
Game.Instance.HasSave(); foreach (Node node in v.GetChildren()) { Button button = node as Button; button.MouseEntered += button.GrabFocus; } } public void _on_new_game_pressed() { Game.Instance.NewGame(); } public void _on_load_game_pressed() { Game.Instance.LoadGame(); } public...
Click on the 'AssetLib' button at the top of the editor. Search for 'godot-sqlite' and click on the resulting element. In the dialog pop-up, click 'Download'. Once the download is complete, click on the install button... Once more, click on the 'Install' button. Activate the plugin...
Change Log Old Versions Latest Version Godot Engine 4.4.1 LATEST Review by Daniel Leblanc Operating System Mac OS X 10.9 or later User Rating Click to vote Author / Product Juan Linietsky and Ariel Manzur / External Link Godot Engine for Mac is an advanced, feature-packed, multi-pla...
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I am finding myself frustrated with Godot's UI. For example, it is impossible to pass mouse events to multiple UI elements if, let's say, the button and panel are not in the same hierarchy. You can only pass mouse events from child to parent. If something is outside the hier...
ColorPicker 更新后颜色没有加上去 Fix for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.[16] Curve::sample_baked算错了,少-1 [RichTextLabel] Add support for tab stops.[17] tab_stops改一下,加一个列表 ...
Due to the lack of details of what is in this release (EDIT—Actually, read below, author contacted me via twitter with WIP change log), I instead leave you with a screenshot of the new 2.0 UI in action: EDIT –The change log is still awork in progress, but here are it’s content...
func _on_resume_button_pressed(): # Hide the pause menu and resume the game self.hide() get_tree().paused = false func _on_menu_button_pressed(): # Return to the main menu get_tree().change_scene("res://StartMenu.tscn")