Callable callable = initVar.AsCallable(); await ToSignal(GetTree(), "process_frame"); callable.CallDeferred(); } // 确保场景树更新完成(#4.2开始) await ToSignal(GetTree(), "tree_changed"); // 再等待一帧渲染(#4.2以前) // await ToSignal(GetTree(), "process_frame"); // 恢复新...
AudioStreamPlaybackPlaylist: 用于 AudioStreamPlaylist 的 Playback 类。 AudioStreamPlaybackPolyphonic: AudioStreamPolyphonic 的播放实例。 AudioStreamPlaybackResampled: AudioStreamGeneratorPlayback: 使用 AudioStreamGenerator 生成的音频进行播放。 AudioStreamPlaybackOggVorbis: AudioStreamPlaybackSynchronized: CameraFe...
要从屏幕投射光线,您需要 Camera 节点。 相机``可以是两种投影模式:透视和正交。 因此,必须获得射线原点和方向。 这是因为 ``origin 在正交模式下改变,而 normal 在透视模式下改变: 要使用相机获取它,可以使用以下代码:GDScript C# const ray_length = 1000 func _input(event): if event is InputEventMouseBut...
You need to make sure your camera is updating at the same frequency as the physics (i.e. switch the camera process callback to Physics) 1 0 replies edited malaVydra Mar 11, 2023 Thank you for the suggestion. However, this doesn't really achieve the desired result. The camera stil...
So i put in the whole log when starting the sample scene (2D node, packed_scene with animated script, collider and camera2D - no own scripts so far). Maybe someone can find a hint in the log. Bcompartmentmentioned this issueJul 6, 2024 ...
Core classes and nodes (Object,Node,Area2D,Camera2D, etc.) Your own, custom classes. Look at the newclass_namefeature to register types in the editor. You don’t need to write type hints for constants as Godot sets it automatically from the assigned value. But you can still do so to...
get_cache(shader, 0, uniforms) var camera_position = p_render_data.get_render_scene_data().get_view_eye_offset(view) # Create push constant. # Must be aligned to 16 bytes and be in the same order as defined in the shader. var push_constant := PackedFloat32Array([ size.x, size....
BackBufferCopy.xml BaseButton.xml BaseMaterial3D.xml Basis.xml BitMap.xml Bone2D.xml BoneAttachment3D.xml BoneMap.xml BoxContainer.xml BoxMesh.xml BoxOccluder3D.xml BoxShape3D.xml Button.xml ButtonGroup.xml CPUParticles2D.xml CPUParticles3D.xml Callable.xml CallbackTweener.xml Camera...
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Fix Camera3D project_* methods not accounting for frustum offset (GH-75806). Avoid reimporting lightmap textures every getter call (GH-77788). Fix 3D viewport grid disappearing on scene tab changes (GH-78694). Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to sa...