AudioStreamPlayer3D: 在3D空间中播放位置音效。 BoneAttachment3D: 一个节点,动态复制或覆盖其父级 Skeleton3D 中骨骼的 3D 变换。 Camera3D: Camera 节点,从某个视角显示场景。 XRCamera3D: 一个带有一些针对 AR/VR 应用的覆盖规则的相机节点,例如位置跟踪。 CollisionObject3D: 3D 物理对象的抽象基类。 Area3D...
一个高级动画师,可以在AnimationPlayer节点的多个动画之间混合或转换,从而实现动画过渡(例如使用状态机、1D/2D混合值)。 Path2D/3D 由2D或3D点组成的用户定义曲线。可以使用每个点上的输入和输出句柄调整路径的曲率。 PathFollow2D/3D 一个锚点,附加到其父Path2D或Path3D节点,并可以根据起点的绝对或归一化距离沿此...
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到Sprite3D属性面板中,把材质改为Viewport材质:再把它调整到倍镜后端:最后来到player的脚本中:在_process()函数中添加如下代码就是获取Viewport下的Camera的全局变换,并将其设置为ker的全局变换这样,ker指哪,这个Camera就会看哪了(如果有穿模问题的话,请自行更改相机偏移或遮罩,这里就不多赘述了)效果: 极限单兵 ...
Camera2D 常见属性: 解释: Path2D 常见属性: PathFollow2D 常见属性: 解释: Polygon2D 常见属性: 解释: TileMapLayer 常见属性: 解释: Parallax2D 常见属性: 解释: DirectionalLight2D 常见属性: PointLight2D 常见属性: LightOccluder2D 常见属性: RayCast2D 常见属性: Skeleton2D 常见属性: AudioStreamPlayer2D 常...
Camera3D.xml CameraAttributes.xml CameraAttributesPhysical.xml CameraAttributesPractical.xml CameraFeed.xml CameraServer.xml CameraTexture.xml CanvasGroup.xml CanvasItem.xml CanvasItemMaterial.xml CanvasLayer.xml CanvasModulate.xml CanvasTexture.xml CapsuleMesh.xml CapsuleShape2D.xml CapsuleSha...
Godot First Person Camera- A simple FPS starter with jumping, movement, flashlight and a player character with animations. Godot FPS Template- A free first person game template for the Godot Engine. Godot Game Of Life- Conway'sGame of lifeusing shaders. ...
I'm not sure where to put themodule_mono_enabled=yesand<godot_binary> --headless --generate-mono-glue modules/mono/gluelines in Git Bash if im using the shell scripts. If I don't use the shell scripts should I just follow the godot documentation normally and just dothis partmanually as...
Core classes and nodes (Object,Node,Area2D,Camera2D, etc.) Your own, custom classes. Look at the newclass_namefeature to register types in the editor. You don’t need to write type hints for constants as Godot sets it automatically from the assigned value. But you can still do so to...
AudioStreamPlayer2D 音效播放,支持根据当前场景中心点与其距离来自动调整播放音量大小 BackBufferCopy 将当前场景区域截图,并可以作为其他对象的纹理 Bone2D 骨骼对象 CPUParticles2D 2d粒子效果,使用cpu运算 Camera2D 2d相机,可以用来绑定在控制对象身上,来达到场景移动 ...