要解决这个问题,让我们在MainScene中创建一个新的节点Camera2D。 接着为它创建一个新的脚本,叫作CameraFollow。在这里我们要做的是在每帧中找到player并跟着他。 onready var target = get_node("/root/MainScene/Player") func _process (delta): position = target.position 最后,在inspector中,将Current设置...
大场景建了,一个屏幕装不下的那种大场景,但问题是摄像机不会动,要实现摄像机移动,在MainScene中创建一个新节点Camera2D。 接着为它创建一个新的脚本,叫作CameraFollow.gd。脚本要做的是在每帧中找到Player的位置并跟着他。 操作记录:选中“Camera2D”节点,点右键,选择“添加脚本”,脚本命名为CameraFollow.gd o...
tween.tween_property($Player/Camera2D,''zoom'',Vector2(2,2),1)''' tween.set_parallel() 同时运行 20-将激光连接到关卡 '''func _on_body_entered(body: Node2D) -> void: #原激光的碰撞体太长,以至于发出的时候碰到玩家自己 if ''hit'' in body:#body.has_method(''hit'') body.hit() q...
常见子类:AnimatedSprite2D, AudioStreamPlayer2d, Camera2D, CollisionShape2D, Light2D, Marker2D, Path2D, Sprite2D, TileMapLayer 常见属性: global_position, global_rotation, global_scale,global_skew, global_transform position, rotation, rotation_degrees, scale, skew, transform 常见方法: look_at move_...
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最后来到player的脚本中:在_process()函数中添加如下代码就是获取Viewport下的Camera的全局变换,并将其设置为ker的全局变换这样,ker指哪,这个Camera就会看哪了(如果有穿模问题的话,请自行更改相机偏移或遮罩,这里就不多赘述了)效果: 极限单兵 数学算法 7 顶楼主,好贴! 虎式搬运工 国际化 11 支持,3D确实比2D...
Camera2D.xml Camera3D.xml CameraAttributes.xml CameraAttributesPhysical.xml CameraAttributesPractical.xml CameraFeed.xml CameraServer.xml CameraTexture.xml CanvasGroup.xml CanvasItem.xml CanvasItemMaterial.xml CanvasLayer.xml CanvasModulate.xml CanvasTexture.xml CapsuleMesh.xml CapsuleShape2D....
Camera2D Screen Shake- Screen shake effect for Camera2D. Easing Script- A port of the Robert Penner's equations for easing. GDSerCommPlugin- A plugin to read Arduino serial input (needs custom engine modules). gdutils- Utilities for Godot written in GDScript. ...
Core classes and nodes (Object,Node,Area2D,Camera2D, etc.) Your own, custom classes. Look at the newclass_namefeature to register types in the editor. You don’t need to write type hints for constants as Godot sets it automatically from the assigned value. But you can still do so to...
AudioStreamPlayer2D 音效播放,支持根据当前场景中心点与其距离来自动调整播放音量大小 BackBufferCopy 将当前场景区域截图,并可以作为其他对象的纹理 Bone2D 骨骼对象 CPUParticles2D 2d粒子效果,使用cpu运算 Camera2D 2d相机,可以用来绑定在控制对象身上,来达到场景移动 ...