codesign/custom_options=PackedStringArray() application/modify_resources=true application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 application/file_version="" application/product_version="" application/company_name="" application/product_name="" application/file_descriptio...
3.- Then in the inspector I create the resources and for each element of the array, I mark it as local to scene. 4.- I run the game. The scene is not instantiated yet. I have to do it with a button 5.- When I instantiate the scene, in the _ready() I modify the attributes...
Globals::get_singleton()->has("application/main_loop_type")) && (!Globals::get_singleton()->has("application/main_scene") || String(Globals::get_singleton()->get("application/main_scene")) == "")) use_custom_res = false; //project manager (run without arguments) #endif if (...
They just modify it, and they imported like Sonic colors to it. They're used to release a new Sonic game on it. They like these really heavy changes to it. They don't give them back, which is fine because that's what I believe that should be, because games are not software, I ...
I'm getting this error when using godot-ci (Godot 4.3) to export a Windows build: WARNING: Resources Modification: Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable "Application > Modify Resources" in the export preset. ...
application/modify_resources=false application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 application/file_version="" application/product_version="" application/company_name="" application/product_name="" application/file_description="" application/copyright="" application...
Enable the "Import Resources When Unfocused" editor setting Run the game Modify some external resource See that the editor jumps in front of the game window Minimal reproduction project (MRP) If you need a project with an external mesh and a blend file for testing, I have one in the MRP ...
Godot Engine – Multi-platform 2D and 3D game engine - godot/doc/classes/ProjectSettings.xml at 6b6428d779c8327ec051ab0b5114a2eaa3f1a3bf · godotengine/godot
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