=null:# Dictionaryifmenu_data is Dictionary:forkeyinmenu_data:add_menu(menu_data[key],popup,parent_label.plus_file(key))# Array elif menu_data is Array:foriteminmenu_data:add_menu(item,popup,parent_label)# Stringelse:# 添加子菜单create_menu(parent_label,popup)# 添加菜单项varsub_popup:=...
# 否则调用 new_data 添加为新的数据staticfuncget_earse_key()->Array:return['name','count','id']# 添加的数据时,对新添加的数据的操作staticfuncnew_data(data:Dictionary,id:String)->void:ifnot data.has("count"):data['count']=1data['id']=id # 对追加的数据的操作staticfuncadd_data(a:Di...
some_key =2, other_key = [2,3,4], more_key ="Hello" } To add a key to an existing dictionary, access it like an existing key and assign to it: var d = {} # Create an empty Dictionary. d.waiting =14# Add String"Waiting"as a key and assign the value14to it. ...
需要添加key的时候,可以就像它已经存在在字典里面一样使用(和Python一样): vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.0...
For reference, Ruby allows using keywords as Hash key (Ruby's equivalent to Dictionary), because in this case it handles the keys as Symbol (similar Godot's StringName). Steps to reproduce Write{class="xyz"}in a script file. Minimal reproduction project (MRP) ...
Add XK_KP_{Decimal,Enter} to KeyMappingX11::is_sym_numpad() #102448 merged Feb 5, 2025 Export the rendering/renderer/rendering_method.mobile project setting to the AndroidManifest #102446 merged Feb 5, 2025 Prevent save confirmation dialog from trying to parent to itself #102444 merg...
Changed: getFriendMessage() and callback connected_friend_chat_message now returns the type, thanks to SlejmUr Changed: updated in-editor docs with changes Changed: minor organizational things, variable naming, etc. Fixed: missing info_flags key in getSessionConnectionInfo(), thanks to SlejmUr ...
两种最常见的方式是使用JSON和二进制数据。 两种示例都将展示如何对以下Dictionary对象进行序列化和反序列化处理,但也可以用于任何Variant对象。 1 2 3 4 var data = { "Key": "Value", "AnotherKey": "AnotherValue" } JSON Godot本地支持使用全局JSON对象对JSON进行序列化和反序列化处理。
Add support for DPAD Center key of Android TV remote controller [13] 加了一个按钮 Add TRANS_SPRING to Tween [14] 加一个震荡类型 Fix adding colors to swatches not updating in previous ColorPickers. [15] ColorPicker 更新后颜色没有加上去 Fix for "off-by-1" bug when sampling "baked" curv...
如果想要在_process中检测按键刚刚按下或刚刚抬起,也就是 Unity 中的Input.GetKeyDown和GetKeyUp,则使用Input.is_action_just_pressed("XXX")和Input.is_action_just_released("XXX") Input里包含很多“人如其名”的方法,这里不一一介绍,比较有意思的是有俩get_vector和get_axis方法可以快速获取成对的输入,例如...