Godot Engine – Multi-platform 2D and 3D game engine - godot/doc/classes/ProjectSettings.xml at 6b6428d779c8327ec051ab0b5114a2eaa3f1a3bf · godotengine/godot
Godot will randomly print Parameter "sd" is null and Index p_index = 0 is out of bounds (size() = 0) errors and then crash, so far I've no clue on how to trigger this error. Error: ERROR: Parameter "sd" is null. at: _shaped_text_is_ready (modules/text_server_adv/text_serve...
element_type: GString, opaque_type: OpaquePackedStringArray, inner_type: InnerPackedStringArray, argument_type: GodotString, argument_type: GString, return_type: __GdextString, from_array: packed_string_array_from_array, operator_index: packed_string_array_operator_index,Loading...
Godot Engine – Multi-platform 2D and 3D game engine - godot/scene/animation/animation_blend_tree.cpp at 28e36dc7b99afe4adb8edfbd2a052ae5de303109 · godotengine/godot
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if texture_id == dispatched_hashes[index]: render_device.free_rid(texture_id) dispatched_hashes.remove_at(index) return true return false ## After a new hash has been generated, use this to get the RID of the new hash func get_last_id(): ...
:0) [27] void std::thread::_Invoker<std::tuple<void (*)(Thread*, Thread::Settings const&, void (*)(void*), void*), Thread*, Thread::Settings, void (*)(void*), void*> >::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) (??
Replace invalid characters in node names by underscores instead of removing them (GH-75760). Optimize Object::get_class_name (GH-75797). Ensure RID, Callable, and Signal are stored as strings (GH-78517).EditorRemove constrained view in the 2D editor (GH-47628). Enhance FileSystem dock toolt...
Godot XR Auto Hand - addon. Contribute to Godot-Dojo/Godot-XR-AH development by creating an account on GitHub.