不是在和视频里的ShaderGraph相乘的吗?(此外,我的TileSet的图集,就是使用了作者的demo的图集,原作者的demo提供了非常完善的演示:https://github.com/jess-hammer/2d-pixel-water-shader/tree/main) 2、你说的情况我考虑过,为此我专门加了个快捷键:H来关闭这个噪声纹理,以下分别是显示纹理和关闭纹理的对比图: ...
Godot 4 Shaders: Craft Stunning Visuals Master the Art of Shading: From Basic Techniques to Advanced Visual Effects in 2D and 3D Environments评分:4.4,满分 5 分113 条评论总共5 小时45 个讲座所有级别当前价格: US$10.99原价: US$54.99 讲师: GameDev.tv Team, Kaan Alpar 评分:4.4,满分 5 分4.4...
Godot experiments- Several 2D, 3D and VR experiments. OpenRPG- JRPG-style game demo and template. Open Source A-RPG Demo- RPG demo. Realistic Water Shader- Realistic 3D water shader with foam and caustics. The Tower- A voxel-based parkour game to show the capabilities of the Voxelman modu...
Update the files to work with Godot 4.3. A handful of shaders will require good familiarity with shader programming to update. Most importantly the 3D water and the energy field ones. Others just need to be tested and updated to the new Godot 4 API. You can use this guide for a list ...
I had a reference for a water shader I wanted that I expected would be to involved for a Fiverr order, so I gave him the option to make a simpler, more basic one. Not only did he choose to make the harder one to accomplish, he went further by adding uniforms for me to tailor the...
Godot Shaders playlistis a playlist with fairly advanced 2D shaders. It goes through specific examples such as procedural fog, cartoon fire, simple water, paper burn, Mandelbrot fractal and lava as well as looking at the Visual Shader Editor in Godot 3.1 and its limitations ...
extends Node2Dfunc _ready(): set_process_input(true) func _input(event): if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == lulersoft 09:21 0 一个简单的uv动画shader(带godot项目源码) lulersoft uniform texture waterwave1; uniform float scrollX; uniform float scrollY...
extends Node2Dfunc _ready(): set_process_input(true) func _input(event): if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == lulersoft 3-4 0 一个简单的uv动画shader(带godot项目源码) lulersoft uniform texture waterwave1; uniform float scrollX; uniform float scrollY;...
extends Node2Dfunc _ready(): set_process_input(true) func _input(event): if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == lulersoft 09:21 0 一个简单的uv动画shader(带godot项目源码) lulersoft uniform texture waterwave1; uniform float scrollX; uniform float scrollY...
extends Node2Dfunc _ready(): set_process_input(true) func _input(event): if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == lulersoft 3-4 0 一个简单的uv动画shader(带godot项目源码) lulersoft uniform texture waterwave1; uniform float scrollX; uniform float scrollY;...