External lists, that might be helpful. https://www.reddit.com/r/gamedev/search/?q=flair_name%3AAssets&restrict_sr=1&sort=top&t=all https://www.reddit.com/r/gameassets/ https://itch.io/game-assets/free https://github.com/Miziziziz/Retro3DGraphicsCollectionAbout...
- https://github.com/GreenCloversGames/Scalable-Platformer-Template - https://github.com/KenneyNL/Starter-Kit-3D-Platformer - https://github.com/KenneyNL/Starter-Kit-City-Builder - https://github.com/KenneyNL/Starter-Kit-FPS - https://github.com/lampe-games/godot-open-rts - https://gith...
Godot is a free and open-source game engine that isavailableto use onmacOS. While not as well known as Epic's Unreal engine, it has been used for a number of major games, includingDeponia,Sonic Colors: Ultimate, andBuckshot Roulette. An ongoing project by the developers behind La Terminal ...
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask有什么区别 ...
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本 connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask 有什么区别 ...
4. 9 月 11 日,心理恐怖游戏《Chorus of Carcosa》在 Reddit 论坛公开了其首部宣传片,并宣布将进行封闭测试,玩家可前往 Steam 平台申请测试资格。该游戏灵感来自于美国作家罗伯特·W·钱伯斯的短篇恐怖小说集《黄衣之王》(其中《黄衣》为克苏鲁神话奠基作),玩家将扮演一位被困在不断变化的旧公寓楼中的雕塑家。
Godot 的 2D 引擎可圈可点,它不是假的 2D ,就像在 3D 空间把 Z 轴平放一样的假 2D 。对于 Godot 来说这意味着什么呢? 像素作为坐标和单位使用,包括物理引擎中的使用 更加高效、更加易用地API,无需在第三个轴上处理逻辑或者数学问题 某些其他引擎上的典型解决方案在这里都变得没必要(例如:把 1 个像素设...
4. 9 月 11 日,心理恐怖游戏《Chorus of Carcosa》在 Reddit 论坛公开了其首部宣传片,并宣布将进行封闭测试,玩家可前往 Steam 平台申请测试资格。该游戏灵感来自于美国作家罗伯特·W·钱伯斯的短篇恐怖小说集《黄衣之王》(其中《黄衣》为克苏鲁神话奠基作),玩家将扮演一位被困在不断变化的旧公寓楼中的雕塑家。
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask有什么区别 ...
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask有什么区别 ...