2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be...
I've been focusing on the 2D and 3D art but I will get back to making games in Godot soon. I explored Procreate, Blender and Nomad Sculpt, and I will use all of them for my future assets. Nomad Sculpt was the last app I discovered, it really reminds me of sculpting in Dre...
Godot reddit list. We are at a point in the list where exploring further topics by yourself is something you might like to do. This list hasn’t been curated by us but it still might be useful. It’s a list of topics to be explored that vary in terms of quality ...
Material Maker subreddit Copyright (c) 2018-2021 Rodolphe Suescun and contributors Unless otherwise specified, files in this repository are licensed under the MIT license. SeeLICENSE.mdfor more information. Releases23 Material Maker 1.3Latest
Copy paste from Reddit thread@reduz I think some of the issues in the video are right, and here is my personal take on it: Upcoming Godot 3.1 has CSG primitives, which include collision. If you want to create a simple cube/sphere/polygon/etc, put a material to it and make sure it ...
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本 connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask 有什么区别 ...
4. 9 月 11 日,心理恐怖游戏《Chorus of Carcosa》在 Reddit 论坛公开了其首部宣传片,并宣布将进行封闭测试,玩家可前往 Steam 平台申请测试资格。该游戏灵感来自于美国作家罗伯特·W·钱伯斯的短篇恐怖小说集《黄衣之王》(其中《黄衣》为克苏鲁神话奠基作),玩家将扮演一位被困在不断变化的旧公寓楼中的雕塑家。
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask有什么区别 ...
[reddit] enter_tree() vs. ready(), etc. Are there rules of thumb regarding which initialization function to do my housekeeping? 2. 如何用脚本connect signals? [reddit] explain to me how to use the signals in Godot, please. 3. collision layer 和 collision mask有什么区别 ...