God of War Ragnarok is a long game, but at every step of the journey, the writing and characterization make it count. It justifies that runtime by cultivating an intimacy with the characters that is only possible by spending hours and hours with them, learning how they see the world, an...
In Gesta Danorum, Baldur is depicted as a jealous, lustful, arrogant braggart and highly malevolent warlord, possibly setting precedent for the game's characterization. However, the entire text is written for both a pagan and a christian audience of the time, so it is not intended to depict...
Speaking of Thor, he was the boss fight to kick off the latest game in the series, Ragnarok. After a tense introductory scene and an intriguing dialogue with Odin, Thor decides to make you pay the blood debt for killing his sons. Thecharacterization of Thoris amazing, taunting Kratos and p...
“We had exhausted Greek mythology and kind of started to set up Kratos to be able to connect to more myths. We didn’t know exactly where we were going to go at the time, but we knew we were going to expand it out.” Barlog has been working on God of War since the first gam...
“God of War Ragnarok is exactly what we hoped for, and even more. It offers a masterfully told story using a more mature approach, seasoned with a unique setting, rich characterization, and challenges that can keep even hardcore gamers busy at the highest difficulties. In other words, it ...
Criminally underused inUncharted 4, the dialogue trees added a little more characterization to moments of down time. Since narrative is a much larger and more important aspect inGod of War, something similar would be a cool way to get to know Kratos and his son better. ...
Kratos is still Big Mad, but he's really trying to be a good dad in God of War Ragnarök. Our review.
Warin 2005 andGod of War 2, offering a largely similar experience down to its plot beats. That larger scope makes for a messier story that loses some of the previous game’s intimacy, but the trade-off is even sharper combat that further establishes the franchise as the God of action ...
God of War III may instead be best understood as a simple but bloody parable on the ramifications of the sin of wrath. In short, if you slaughter the gods, the world will pay for it. As the game progresses, characterization instead provides the game's most memorable story-based moments:...
“villains”.God of Warfollows a basic progression where the hero battles a series of increasingly powerful villainous opponents. In this case, the evil characters are often monsters connected with the idea of death. Thedragurare half-dead warriors; Nightmares or Revenants also reference dying. ...