Computer Graphics (CS 543) Lecture 1 (Part 2): Introduction to OpenGL/GLUT (Part 1) Prof Emmanuel AguWorcester Polytechnic Institute (WPI)
glutInitWindowPosition(100,100);// Name and create the WindowglutCreateWindow("Air Hockey"); glutFullScreen();// Now that the window is created the GL context is fully set up// Because of that we can now initialize GLEW to prepare work with shadersGLenum status = glewInit();if( status...
Aliaga Department of Computer Science Purdue UniversityComputer Graphics I History and applications Computer Graphics Pipeline Linear Algebra Review–Vectors, points – Matrices, transformations Representations–Points, lines, polygons, objects, meshes – Textures and images Lighting and Shading–Flat, Gouraud...