若glTF 节点引用了网格,那么导入后相对应的预制体节点也会添加网格渲染组件(MeshRenderer)。若该 glTF 节点还引用了蒙皮,那么相对应的预制体节点还会添加蒙皮网格渲染组件(SkinnedMeshRenderer)。 (蒙皮)网格渲染组件中的网格、骨骼和材质,都会与转换后的 glTF 网格、蒙皮、材质资源一一对应。 若glTF 节点指定了初始权...
在代码中添加了BumpMap来进行凹凸纹理效果,通过SpecularMask实现控制高光的光照
Refactored rectpacker to use plain Vec instead of Pool. Moved rectangle-related code to rectutils crate. Automatically unregister faulty resources if registering ok one. Prevent uvgen to modifying the actual surface data. Extracted uvgen module to uvgen crate. Use simple vec instead of pool in...
This project was initially intended to provide a GLTF-to-GLB packer, inspired by the desire to usehttps://github.com/Qantas94Heavy/binary-gltf-utilwithout running Javascript as a server-side language. It has evolved to remove its first component (gltf2glb.py), instead providing the tools sho...
一、创建目录 flask框架中静态资源的默认目录为static项目目录结构如下 project/ manage.py# 启动...