(location=0...,通常在顶点着色器中接收顶点数据,或者在片段着色器中接收插值后的数据,out关键字用于声明输出变量,一般是指从顶点着色器传递给片段着色器的数据,没有out变量则会直接输出,layout关键字用于指定输入和输出变量的位置...然后,我们再定义一个片段着色器,命名为simple_fragment_shader.glsl,这个着色器会为
CTRL+4 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl;~~/shaders/Anime4K_Restore_CNN_M.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl;~~/shaders/Anime4K_Restore_CNN_S.glsl;~~/shaders/Anime4K_AutoDownscalePre_x2.glsl;~~/shaders/Anime4K_AutoDownsca...
Anime4K_AutoDownscalePre_x2.glsl;~~/shaders/Anime4K_AutoDownscalePre_x4.glsl;~~/shaders/Anime4K_Restore_CNN_M.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)" CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared...
Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)" CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared...
Anime4K_AutoDownscalePre_x2.glsl;~~/shaders/Anime4K_AutoDownscalePre_x4.glsl;~~/shaders/Anime4K_Restore_CNN_M.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)" CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared...
Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)" CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared...
CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared" Optimized shaders for higher-end GPU: (Untested, might still have performance issues at higher resolutions) (Eg. M1 Pro, M1 Max, M1 Ultra, M2 Pro, M2 Max) ...
Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)" CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared...