Fixed in glm::mat4x3 conversion #829 Fixed constexpr issue on GCC #832 #865 Fixed glm::mix implementation to improve GLSL conformance #866 Fixed glm::int8 being defined as unsigned char with some compiler #839 Fixed glm::vec1 include #856 Ignore .vscode #848 GLM 0.9.9.3 - 2018-10-...
Fixed in glm::mat4x3 conversion #829 Fixed constexpr issue on GCC #832 #865 Fixed glm::mix implementation to improve GLSL conformance #866 Fixed glm::int8 being defined as unsigned char with some compiler #839 Fixed glm::vec1 include #856 Ignore .vscode #848 GLM 0.9.9.3 - 2018-10-...
使用GLM提供的函数,将向量和矩阵进行乘法运算。GLM提供了多个函数来支持不同维度的向量和矩阵乘法,例如glm::vec3和glm::mat4。 运算结果将是一个新的向量,表示将原始向量应用于矩阵变换后的结果。这个新的向量可以用于进一步的计算或渲染操作。 GLM的向量矩阵乘法具有以下优势: ...
glm::rotate, glm::scale#include<glm/ext/matrix_clip_space.hpp> // glm::perspective#include<glm/ext/scalar_constants.hpp> // glm::piglm::mat4camera(floatTranslate, glm::vec2const& Rotate){
mat2 matrix3 = mat2(1.0); mat2 matrix4 = mat2(mat4(2.0)); //会取 4x4矩阵左上角的2x2矩阵。 构造函数可以用于标量数据类型的转换。GLSL不支持隐式或显示的转换,只能通过构造函数来转。其中int转为float值是一样的。float转为int则小数部分被丢弃。int或float转为bool,0和0.0转为false,其余的值转...
X3 X4 X5 X6 X7 BCa Figure 4: CI of the coefficients of the predictors, bootstrap (y, X), R=1000 ## YT2 TRUE TRUE TRUE TRUE FALSE TRUE TRUE pi.e=prop.table(res.cv.modpls$CVQ2)[-1]%*%matind pi.e ## X1 X2 X3 X4 X5 X6 X7 ## [1,] 1 1 1 1 0.89 1 1 signpred(t...
Fixed in mat4x3 conversion #829 Fixed constexpr issue on GCC #832 #865 Fixed mix implementation to improve GLSL conformance #866 Fixed int8 being defined as unsigned char with some compiler #839 Fixed vec1 include #856 Ignore .vscode #848 GLM 0.9.9.3 - 2018-10-31 Features: Added equal...
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Fixed in glm::mat4x3 conversion #829 Fixed constexpr issue on GCC #832 #865 Fixed glm::mix implementation to improve GLSL conformance #866 Fixed glm::int8 being defined as unsigned char with some compiler #839 Fixed glm::vec1 include #856 Ignore .vscode #848 GLM 0.9.9.3 - 2018-10-...
Fixed in glm::mat4x3 conversion #829 Fixed constexpr issue on GCC #832 #865 Fixed glm::mix implementation to improve GLSL conformance #866 Fixed glm::int8 being defined as unsigned char with some compiler #839 Fixed glm::vec1 include #856 Ignore .vscode #848 GLM 0.9.9.3 - 2018-10-...