if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) return lookAtLH(eye, center, up); else return lookAtRH(eye, center, up); } 这里其实会先判断是左手坐标系,和右手坐标系,因为左手坐标系和右手坐标系z轴的指向不同,因而最终的运算结果也有差异,OpenGL是右手坐标系,因此我们来看看lookAtRH函数 ...
(效率更高)将LookAt矩阵转换为四元数,然后对其进行共轭而不是应用glm::inverse,因为结果是单位四分位数,对于此类四分位数,其逆数等于共轭数。 您的lookat应该看起来像这样: 1 2 3 4 voidCamera::LookAt(floatx,floaty,floatz){ glm::mat4lookMat=glm::lookAt(position, glm::vec3(x, y, z), glm...
I did hear some RF-VOX relay chatter a couple of times, so it seems the dry solder joint that I thought was the cause of the problem following the activation on Weichberg, wasn’t and this time I will look at putting a large-value capacitor straight across the relay coil to hopefully...
I did hear some RF-VOX relay chatter a couple of times, so it seems the dry solder joint that I thought was the cause of the problem following the activation on Weichberg, wasn’t and this time I will look at putting a large-value capacitor straight across the relay coil to hopefully...
由于Assimp将沿x轴旋转所有模型的-90度,我想Assimp将把这台相机改为 (OpenGL的坐标(x :右) (y : up) (z :离开屏幕)) 职位:(0, -5, 0) up:(0, 0, 1) lookAt:(0, 1, 0) 但是在aiCamera结构中我得到 浏览1提问于2014-07-19得票数 0...
I did hear some RF-VOX relay chatter a couple of times, so it seems the dry solder joint that I thought was the cause of the problem following the activation on Weichberg, wasn’t and this time I will look at putting a large-value capacitor straight across the relay coil to hopefully...