gl_Layer是一个整数型的内建(built-in)输出变量,用于在OpenGL的几何着色器(geometry shader)中指定一个图元(primitive)应该被发送到哪个图层。图层(layer)通常用于处理具有多个渲染目标的渲染场景,例如…
用來在 WebGLLayer 中呈現圖形的選項。 Extends LayerOptions 屬性 renderer 包含轉譯邏輯的物件。 繼承的屬性 展開表格 filter 運算式,指定來源特徵的條件。 只會顯示符合篩選的功能。 maxZoom 整數,指定要呈現圖層的最大縮放層級。 這個值是獨佔的,亦即,圖層會顯示在maxZoom > zoom >= minZoom。 預設24。
HeatMapLayerOptions HtmlMarker HtmlMarkerEvents HtmlMarkerManager HtmlMarkerOptions HyperLinkFormatOptions IconOptions ImageLayerOptions ImageSpriteManager Interne Laag Overzicht BubbleLayer HeatMapLayer ImageLayer Laag LayerEvents LineLayer PolygonExtrusionLayer PolygonLayer SymbolLayer Tegellaag WebGLLayer Layer...
let glLayer = xrSession.renderState.baseLayer; gl.bindFrameBuffer(gl.FRAMEBUFFER, glLayer.framebuffer); Rendering every view in a frame Each time the GPU is ready to render the scene to the XR device, the XR runtime calls the function you specified when you called theXRSessionmethodrequest...
以three.JS为基础的再开发,使用TS脚本编写的GL开发层. Contribute to EddieJYan/gl-layer development by creating an account on GitHub.
The only thing we really need to do is override createLayerView() to instantiate a custom WebGL layer view. Note this workflow only supports visualization in a MapView.const CustomLayer = GraphicsLayer.createSubclass({ createLayerView: function(view) { // We only support MapView, so we ...
Guiding Layer GL的意思 GL 英文缩写GL 英文全称Guiding Layer 中文解释引导层 缩写分类电子电工 缩写简介
[Android.Runtime.Register("GL_LAYER_PROVOKING_VERTEX", ApiSince=24)]publicconstintGlLayerProvokingVertex =33374; Field Value Value = 33374 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used acc...
letglLayer= new XRWebGLLayer(session,context,layerInit); Parameters Return value A newly-createdXRWebGLLayerwhich links the specifiedXRSessionto the WebGL context given bycontext, which will be used as the renderer for the session. Any options specified inlayerInitare used to tailor the renderi...
A floating-point value which is used to scale the image during compositing, with a value of 1.0 represents the default pixel size for the frame buffer. The staticXRWebGLLayerfunctionXRWebGLLayer.getNativeFramebufferScaleFactor()returns the scale that would result in a 1:1 pixel ratio, thereby...