glfw.WindowHint(glfw.ContextVersionMajor,2) glfw.WindowHint(glfw.ContextVersionMinor,1) glfw.WindowHint(glfw.AutoIconify, glfw.False) glfw.WindowHint(glfw.Decorated, glfw.False)ifi :=len(monitors); i <2{ fmt.Println("You only have 1 monitor!!! :-P") monWidth =800monHeight =600win, er...
Supported and default values NameDefault valueSupported values#GLFW_RESIZABLE#GLFW_TRUE#GLFW_TRUE or #GLFW_FALSE#GLFW_VISIBLE#GLFW_TRUE#GLFW_TRUE or #GLFW_FALSE#GLFW_DECORATED#GLFW_TRUE#GLFW_TRUE or #GLFW_FALSE#GLFW_FOCUSED#GLFW_TRUE#GLFW_TRUE or #GLFW_FALSE#GLFW_AUTO_ICONIFY#GLFW_TRUE#GLFW_...
# 需要導入模塊: import glfw [as 別名]# 或者: from glfw importwindow_hint[as 別名]def_platform_init(self, width, height):glfw.window_hint(glfw.SAMPLES,4) glfw.window_hint(glfw.VISIBLE,1) glfw.window_hint(glfw.DOUBLEBUFFER,1) self._context = glfw.create_window(width, height, self._titl...
I wanted to enable MSAA in off-screen rendering and added glfwWindowHint(GLFW_SAMPLES, 4) to the window hints in the example offscreen.c. However, the resulting image is blank. If I remove glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE) though, then MSAA works again. I am hence under the imp...
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;intlist_extensions = GLFW_FALSE, list_layers = GLFW_FALSE; GLenum error; GLFWwindow* window;enum{ CLIENT, CONTEXT, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS, ...
resizeable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE);returnthis; } 开发者ID:andykuo1,项目名称:candlelight,代码行数:7,代码来源:Window.java org.lwjgl.glfw.GLFW;protectedvoidcreateWindow(){// the window will stay hidden after creationGLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);// Config...