glPolygonMode(GL_FRONT_AND_BACK, mode);return; }caseGLFW_KEY_ESCAPE://停止鼠标捕获,主要是应付鼠标被捕获的情况{if(the_app->captureCursor) { glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); the_app->captureCursor =false; }return; }caseGLFW_KEY_F://打开和关闭输出fps的功能,输出...
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); the_app->captureCursor = false; } return; } case GLFW_KEY_F: //打开和关闭输出fps的功能,输出到控制台 { the_app->showFps = (the_app->showFps == false ? true : false); return; } } } } virtual void processInput(GLFWwindo...
// tell GLFW to capture our mouse glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); // glad: load all OpenGL function pointers // --- if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout <<"Failed to initialize GLAD"<< std::endl; return-1; } // configure ...
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); 以标准形状创建一个光标 GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); 销毁一个光标 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); 设置光标开始在窗口上进行使用,光标要显示害死哟啊设置光标的模式为GLFW_CURSOR_NORMAL。在...
Hello, I'm using GLFW 3.2.1 on Windows as follows: One window is created with CursorPosCallback and MouseButtonCallback set on left mouse pressed GLFW_CURSOR_DISABLED mode is set on left mouse released GLFW_CURSOR_NORMAL mode is set When...
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); 销毁一个光标 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); 设置光标开始在窗口上进行使用,光标要显示害死哟啊设置光标的模式为GLFW_CURSOR_NORMAL。在一些平台上,如果已经有了输入焦点,这个光标就不会显示。 GLFWAPI int glfwJoystickPre...
*#GLFW_CURSOR_NORMAL使光标可见并正常运行。 *#GLFW_CURSOR_HIDDEN当光标位于窗口的客户端区域上时,使光标不可见,但不限制光标离开。 *#GLFW_CURSOR_DISABLED隐藏并抓取光标,提供虚拟且无限制的光标移动。这对于实现例如3D摄影机控件非常有用。 如果模式为#GLFW_STICKY_KEYS,则该值必须为#GLFW_TRUE以启用粘滞键,...
window->cursorMode = GLFW_CURSOR_NORMAL;window->minwidth = GLFW_DONT_CARE; window->minheight = GLFW_DONT_CARE; window->maxwidth = GLFW_DONT_CARE; window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE;// Open the actual window and creat...
仅当窗口的{$0$}为#GLFW_cursor_NORMAL时,设置的光标才可见。在某些平台上,设置光标可能不可见,除非窗口也具有输入焦点。只能从主线程调用此函数。 代码示例 代码示例来源:origin: libgdx/libgdx @Override public void setCursor(Cursor cursor) { GLFW.glfwSetCursor(getWindow().getWindowHandle(), ((Lwjgl3Cursor...
(window, mouse_callback);//鼠标移动回调 *glfwSetScrollCallback(window, scroll_callback);//鼠标滚轮事件回调 *glfwSetKeyCallback(window, key_callback);//键盘按下回调 *glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED):该函数为输入模式设置,第二个参数为要设置的模式,第三个参数为对应...