glPolygonMode(GL_FRONT_AND_BACK, mode);return; }caseGLFW_KEY_ESCAPE://停止鼠标捕获,主要是应付鼠标被捕获的情况{if(the_app->captureCursor) { glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); the_app->captureCursor =false; }return; }caseGLFW_KEY_F://打开和关闭输出fps的功能,输出...
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); the_app->captureCursor = false; } return; } case GLFW_KEY_F: //打开和关闭输出fps的功能,输出到控制台 { the_app->showFps = (the_app->showFps == false ? true : false); return; } } } } virtual void processInput(GLFWwindo...
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);glfwSetCursorPos(window, lastPos.x, lastPos.y);//glfwEnable(GLFW_MOUSE_CURSOR); deprecated functions which need refactoring//glfwSetMousePos(lastPos.x, lastPos.y);} Update(); } 开发者ID:DarkEngineer,项目名称:Crion-World,代码行数:34,...
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); 以标准形状创建一个光标 GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); 销毁一个光标 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); 设置光标开始在窗口上进行使用,光标要显示害死哟啊设置光标的模式为GLFW_CURSOR_NORMAL。在...
glfwSetInputMode(input->game->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(input->game->window, GLFW_STICKY_KEYS, GL_FALSE); glfwSetInputMode(input->game->window, GLFW_STICKY_MOUSE_BUTTONS, GL_FALSE); glfwSetKeyCallback(input->game->window,NULL);glfwSetMouseButtonCallback(...
仅当窗口的{$0$}为#GLFW_cursor_NORMAL时,设置的光标才可见。在某些平台上,设置光标可能不可见,除非窗口也具有输入焦点。只能从主线程调用此函数。 代码示例 代码示例来源:origin: libgdx/libgdx @Override public void setCursor(Cursor cursor) { GLFW.glfwSetCursor(getWindow().getWindowHandle(), ((Lwjgl3Cursor...
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); // glad: load all OpenGL function pointers // --- if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout <<"Failed to initialize GLAD"<< std::endl; return-1; } // configure global opengl state // --...
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); 销毁一个光标 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); 设置光标开始在窗口上进行使用,光标要显示害死哟啊设置光标的模式为GLFW_CURSOR_NORMAL。在一些平台上,如果已经有了输入焦点,这个光标就不会显示。 GLFWAPI int glfwJoystickPre...
Hello, I'm using GLFW 3.2.1 on Windows as follows: One window is created with CursorPosCallback and MouseButtonCallback set on left mouse pressed GLFW_CURSOR_DISABLED mode is set on left mouse released GLFW_CURSOR_NORMAL mode is set When...
glfwSetInputMode($window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); $firstMouse = true; return; } glfwSetInputMode($window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); if (!isset($firstMouse)) { $lastX = $xpos; $lastY = $ypos; $firstMouse = false; ...