GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);//窗口的宽,高,名称,...,... if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); 初始化GLAD GLAD是用来管理OpenGL...
我正在尝试使用LWJGL 3制作一个游戏,但是我得到了一个错误:No context is current or a function that is not available in the current此错误意味着没有调用这些方法:GL.createCapabilities();...this.window = glfwCreateWindow(this.width, this.hei 浏览7提问于2022-05-14得票数 -3 回答已采纳 ...
2.int glfwGetKey(GLFWwindow* window, int key):返回指定窗口window中指定按键key的状态,可以是GLFW_PRESS(按下键),GLFW_RELEASE(松开键),GLFW_REPEAT(连续输入模式)中的一个。 3.GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun):设置一个新的鼠标光标位置回调函数cbfun...
glfw库可以帮助我们创建一个opengl上下文和一个用于显示的窗口 要使用glfw,先得去网站上下载 然后将源码编译完成后,在cmake工程中使用target_link_libraries将编译好的库文件引用进来,使用include_directorie将相关头文件引用到工程里 如果是window,在visiual stuido 里面需要引用opengl32.lib, linux需要链接-GL GLAD可以...
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGLTutorial1", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window);
if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } //glfwCreateWindow function //makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. glfwMakeContextCurrent(window); //有些显卡的驱...
void ExampleGLFWkeyfun(GLFWwindow* window, int key, int scancode, int action, int mods): .window就是接受到键盘消息的窗口句柄。 .key是按下或者松开的键盘按键。 .scancode是一个系统平台相关的键位扫描码信息。 .action可以是GLFW_PRESS(按下键),GLFW_RELEASE(松开键),GLFW_REPEAT(连续...
std::cout <<"Failed to create GLFW window "<< std::endl;//销毁所有窗口glfwTerminate();return-1; }//将该窗口作为当前线程的主上下文glfwMakeContextCurrent(window);//处理输入glfwSetKeyCallback(window, process_input_callabck);//GLAD是管理OpenGL指针的,在调用任何OpenGL的函数之前需要初始化GLADif(...
GLFWwindow*window=glfwCreateWindow(800,600,"LearnOpenGL",NULL,NULL);if(window==NULL){std::cout<<"Failed to create GLFW window"<<std::endl;glfwTerminate();return-1;}glfwMakeContexCurrent(window); glfwCreateWindow函数,前两个参数是窗口的宽高,第三个参数是这个窗口的命名,后两个暂时忽略,返回了一...
I can get around by querying the HWND via glfwGetWin32Window() but doing that after a ShowWindow create a flicker in the task bar, and I can't use GLFW_VISIBLE=FALSE + later glfwShowWindow() because it steals focus... If I have a call that does the Show without the Focus then ...