error: 'GL_VERTEX_SHADER' was not declared in this scope error: 'glCreateShader' was not declared in this scope 代码: GLuint vs = glCreateShader(GL_VERTEX_SHADER); 是的,我确实有多余的东西。 原文由 Daniel says Reinstate Monica 发布,翻译遵循 CC BY-SA 4.0 许可协议 c++...
调用glCreateShader函数出现崩溃,代码如下: // Create and compile vertex shader unsignedintvertex_shader=glCreateShader(GL_VERTEX_SHADER); 1. 2. 如下图: 分析并解决 应该是初始化失败了,如果你使用一个扩展加载器程序库(extension loader library)来访问现代OpenGL,然后当需要初始化它时,加载器需...
它在OpenGLES 2.0的安卓系统上运行,我已经把所有东西都编译好了,但我在编译着色器时遇到了一些问题。由于某种原因,glCreateShader(GL_VERTEX_SHADER)返回0。appRender(Int(timeSinceLastDraw * 1000), Int32(rect.width), Int32(rect.height))} 它被连接到故事板上<e 浏览11提问于2016-07-08得票数 0 回答已...
Why am I getting these errors? error: 'GL_VERTEX_SHADER' was not declared in this scope error: 'glCreateShader' was not declared in this scope Code: GLuint vs = glCreateShader(GL_VERTEX_SHADER); And yes, I do have the includes to glut. c++ opengl compiler-errors glut Share Improve ...
warning: implicit declaration of function ‘glCreateShader’ [-Wimplicit-function-declaration] 137 | unsigned int vertex_shader = glCreateShader(GL_VERTEX_SHADER); I included the headers as follows: #include <stdio.h> #include <stdlib.h> #include <math.h> #include #include <GL/freeglut.h>...
1、创建着色器对象GLuint glCreateShader(GLenum type)创建一个空白的着色器对象并返回其句柄,type 为GL_VERTEX_SHADER或者GL_FRAGMENT_SHADER2、定义着色器源代码字符串void glShaderSource(GLuint shader,GLuint nstrings,const GLchar** source,G 着色器创建 原创 蚂蚁雄心 2015-10-31 13:47:33 600阅读 Ope...
func glCreateShader(_ type: GLenum) -> GLuint Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEXT(GLuint, GLuint)Deprecated func glActiveTexture(GLenum)Deprecated func glAlphaFunc(GLenum, GLclampf)Deprecated func...
报错提示: mapreduce.shuffle set in yarn.nodemanager.aux-services is invalid 请在yarn-site.xml中添加 <property> <name>yarn.nodemanager.aux-services</name> <value>mapreduce_shuffle</value> </property> <property> <name>yarn.nodemanager.aux-services.mapredu ...
GLuint myVertexShader = glCreateShader(GL_VERTEX_SHADER); return 0; } 我正在使用以下Makefile进行编译: CC=g++ CFLAGS=-c -Wall -DGL_GLEXT_PROTOTYPES LDFLAGS= -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm SOURCES=shader.cpp OBJECTS=$(SOURCES:.cpp=.o) ...
示例1: initShaders ▲点赞 3▼ importcom.jogamp.opengl.GL3;//导入方法依赖的package包/类/** * Initialize the shaders and the shader program * *@paramgl The GL context */privatevoidinitShaders(GL3 gl){ shaderProgramID = gl.glCreateProgram();intvertexShaderID = gl.glCreateShader(GL_VERTE...