geSendMatrix(GE_MATRIX_TEXTURE7, (float*)≥_matrices[GE_MATRIX_TEXTURE7]); glActiveTexture(GL_TEXTURE0);if(!ge_current_shader)return; GLdouble cp[4] = { ge_clip_plane[0], ge_clip_plane[1], ge_clip_plane[2], ge_clip_plane[3] };glClipPlane(GL_CLIP_PLANE0, cp); } 开发者ID:l...