CheckFramebufferStatus(All) 警告 Use the overload with strongly typed enumerations C# 複製 [OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCheckFramebufferStatus", Version="2.0")] [System.Obsolete("Use the overload with strongly typed enumerations")] public static OpenTK.Graphics.ES20....
glCheckFramebufferStatus and glCheckNamedFramebufferStatus return the completeness status of a framebuffer object when treated as a read or draw framebuffer, depending on the value of target. For glCheckFramebufferStatus, the ...
func glCheckFramebufferStatus(GLenum) -> GLenum Deprecated func glCheckFramebufferStatusOES(GLenum) -> GLenum Deprecated func glClear(GLbitfield) Deprecated func glClearBufferfi(GLenum, GLint, GLfloat, GLint) Deprecated func glClearBufferfv(GLenum, GLint, UnsafePointer<GLfloat>!) ...
// 绑定帧缓冲对象glBindFramebuffer(GL_FRAMEBUFFER,framebuffer[0]); 1. 2. 这段代码会将帧缓冲对象绑定到当前OpenGL上下文。 步骤3: 调用glCheckFramebufferStatus函数 现在,我们可以调用glCheckFramebufferStatus函数来检查当前帧缓冲的完整性: // 调用glCheckFramebufferStatus函数intstatus=glCheckFramebufferStatu...
glCheckFramebufferStatus and glCheckNamedFramebufferStatus return the completeness status of a framebuffer object when treated as a read or draw framebuffer, depending on the value of target. ...
Learn more about the Android.Opengl.GLES20.GlCheckFramebufferStatus in the Android.Opengl namespace.
[英]Checks the completeness status of a framebuffer.[中]检查帧缓冲区的完整性状态。 代码示例 代码示例来源:origin: libgdx/libgdx @Override public int glCheckFramebufferStatus (int target) { return GL30.glCheckFramebufferStatus(target); } 代码示例来源:origin: libgdx/libgdx @Override public int gl...
方法名:glCheckFramebufferStatus GL2.glCheckFramebufferStatus介绍 暂无 代码示例 代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub gl.glBindTexture(fboTextureTarget,0); gl.glBindFramebuffer(GL.GL_FRAMEBUFFER,frameBuffer[0]);
问glCheckFramebufferStatus返回36054 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTENDataInputStream.readUTF能读取...
当我验证状态时,它总是返回36054(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT),但当我在调用glCheckFrameBufferStatus()之前解除绑定缓冲区时,返回的GL_FRAMEBUFFER_COMPLETE是相同的。 代码语言:javascript 运行 AI代码解释 glbindFrameBuffer(GL_FRAMEBUFFER, 0); 因此,稍后我想使用glReadpixels()从帧缓冲区读取输出,但这也...