# 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importGL_RGBA8[as 别名]defcreate_font_array(self):# Load the first image to get font sizeimg = QImage(os.path.join(settings.gfx_path,'font/32.png')) imgsize = (img.width(), img.height()) self.char_ar = ...
var GL_RGBA8_SNORM: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BLOCK_MAX...
深入瞭解 Javax.Microedition.Khronos.Opengles 命名空間中的 Javax.Microedition.Khronos.Opengles.GL11ExtensionPack.GlRgba8。
V var GL_RGBA8_OES: Int32 V var GL_RGB_422_APPLE: Int32 V var GL_RGB_RAW_422_APPLE: Int32 V var GL_RG_EXT: Int32 V var GL_SAMPLER_2D: Int32 V var GL_SAMPLER_2D_SHADOW_EXT: Int32 V var GL_SAMPLER_CUBE: Int32 V var GL_SAMPLES: Int32 V var GL_SAMPLE_ALPHA_TO_COVERA...
之前做过几个开源项目(极速开发微信公众号weixin_guide以及IJPay 让支付触手可及),Demo中有涉及到一些...
GlRgba8ui GlRgbaInteger GlRgbInteger GlRgInteger GlSampler2dArray GlSampler2dArrayShadow GlSampler2dShadow GlSampler3d GlSamplerBinding GlSamplerCubeShadow GlSeparateAttribs GlSignaled GlSignedNormalized GlSrgb GlSrgb8 GlSrgb8Alpha8 GlStaticCopy ...
[Android.Runtime.Register("GL_RGBA8_SNORM")] public const int GlRgba8Snorm = 36759; Field Value Value = 36759 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms describ...
Learn more about the Javax.Microedition.Khronos.Opengles.GL11ExtensionPack.GlRgba8 in the Javax.Microedition.Khronos.Opengles namespace.
https://gitee.com/openharmony/interface_sdk_c/blob/master/third_party/openGLES/GLES3/gl3.h ...
是压缩的。由于减少了带宽占用,对性能是有好处的。不过画质是有损的。 你用的这个参数会出错吧