# GL_BUFFER_MAPPED_OES # GL_BUFFER_MAP_POINTER_OES # GL_BUFFER_OBJECT_EXT # GL_BUFFER_SIZE # GL_BUFFER_USAGE # GL_BYTE # GL_CCW # GL_CLAMP_TO_EDGE # GL_CLIP_DISTANCE0_APPLE # GL_CLIP_DISTANCE1_APPLE # GL_CLIP_DISTANCE2_APPLE # GL_CLIP_DISTANCE3_APPLE # GL_CLIP_DISTANCE4_...
如果使用pip在线安装不成功的话,可以下载whl文件然后本地安装。 本文代码使用Python+OpenGL对立方体进行贴图,并且每个面的纹理不相同。之前发过一个类似的,不过那个是6个面的纹理一样,见Python实现立方体纹理映射 import sys from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * ...
# 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importGL_CLAMP_TO_EDGE[as 别名]defloadTexture(filename):"""load OpenGL 2D texture from given image file"""img = Image.open(filename)print"loaded image: %s with size: %s"% (filename, str(img.size)) dur = lis...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlClampToEdge'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_CLAMP_TO_EDGE")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlClampToEdge'. This class will be removed in a future rele...
GlAlways GlArrayBuffer GlArrayBufferBinding GlAttachedShaders GlBack GlBlend GlBlendDstAlpha GlBlendDstRgb GlBlendEquationAlpha GlBlendEquationRgb GlBlendSrcAlpha GlBlendSrcRgb GlBlueBits GlBool GlBoolVec2 GlBoolVec3 GlBoolVec4 GlBufferSize GlBufferUsage GlByte GlCcw GlClampToEdge GlColorAttachment...
GL_CLAMP_TO_EDGE. The 965 driver has a comment saying that glconform prefers GL_CLAMP_TO_BORDER, while the i830 has a comment saying that the Windows GL driver uses GL_CLAMP_TO_EDGE. Several other drivers (savage, sis, unichrome) map GL_CLAMP to ...
The following examples show how to use org.lwjgl.opengl.GL11#GL_CLAMP . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the...
GlArrayBufferBinding GlAttachedShaders GlBack GlBlend GlBlendColorConst GlBlendDstAlpha GlBlendDstRgb GlBlendEquationAlpha GlBlendEquationConst GlBlendEquationRgb GlBlendSrcAlpha GlBlendSrcRgb GlBlueBits GlBool GlBoolVec2 GlBoolVec3 GlBoolVec4 GlBufferSize GlBufferUsage GlByte GlCcw GlClampToEdge ...
GLclampf:这也是一个四字节的精度浮点变量,但OpenGL的使用GLclampf时,它是表明这个特定变量的值应始终介于0.0和1.0 。
示例1: glDepthBoundsEXT ▲点赞 1▼ importorg.lwjgl.util.generator.opengl.GLclampd;//导入依赖的package包/类voidglDepthBoundsEXT(@GLclampddoublezmin, @GLclampddoublezmax); 开发者ID:mleoking,项目名称:PhET,代码行数:2,代码来源:EXT_depth_bounds_test.java ...