VSyncObserver { public: // Called on vsync thread. virtual void OnVSync(base::TimeTicks vsync_time, base::TimeDelta interval) = 0; protected: virtual ~VSyncObserver() {} }; // These methods are not rentrancy safe, and shouldn't be called inside // VSyncObserver::OnV...
sync_control_vsync_provider.cc sync_control_vsync_provider.h trace_util.cc trace_util.h vsync_provider_win.cc vsync_provider_win.h vsync_thread_win.cc vsync_thread_win.h gtk latency linux lottie message_center native_theme ozone platform_window qt resources shell_dialogs snap...
问在打开vsync的情况下执行glTexImage2D时出现奇怪的延迟EN我正在编写一个视频软件,我使用Qt的QGLWidget...
I'm getting stuttering i think when V-sync is turned off and G-sync is on.Anyone know maybe why that's happening or if V-sync should be on with G-sync or does it matter and G-sync when on over rides V-sync???Thank you... Labels: ROG Laptops ROG Notebooks ...
I'm getting stuttering i think when V-sync is turned off and G-sync is on.Anyone know maybe why that's happening or if V-sync should be on with G-sync or does it matter and G-sync when on over rides V-sync???Thank you... Labels: ROG Laptops ROG Notebooks ...
setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f...
native_vsync.h raw_dir.h raw_file_manager.h raw_file.h context.h data_type.h format.h model.h status.h tensor.h types.h neural_network_runtime_type.h neural_network_runtime.h native_avcodec_audiodecoder.h native_avcodec_audioencoder.h native_avcodec_base.h na...
NativeVsync Image Rawfile MindSpore NeuralNetworkRuntime AudioDecoder AudioEncoder CodecBase VideoDecoder VideoEncoder Core HuksKeyApi HuksParamSetApi HuksTypeApi 头文件 drawing_bitmap.h drawing_brush.h drawing_canvas.h drawing_color.h drawing_font_collection.h drawin...
setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f...
return 0; } std::cout << "GLEW Version: " << glewGetString(GLEW_VERSION) << std::endl; //交换间隔表示交换缓冲区之前等待的帧数,通常称为vsync。 //默认情况下,交换间隔为0,但因为屏幕每秒只更新60-75次,所以大部分的画面不会被显示。