GL.iNet did not provide the Thread Dev Board specifications except for the dimensions (A0: 78.5×27.5×11.5 mm; A1: 45x28x37 mm) and weight (78 grams), but we do have a pinout diagram. Thread Dev Board pinout diagram GL-S200 Thread Border Router teardown ...
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. (Inherited from Object) Wait(Int64) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, ...
2x Gigabit Ethernet LAN ports Dual-band IEEE 802.11a/b/g/n/ac/ax WiFi 6 up to 574Mbps (2.4GHz) and 2402Mbps (5GHz) 4x internal antennas Misc – Reset button Power Supply – 12V/1.5A DC Input via 5.5/2.1mm power barrel jack Power Consumption – <13 Watts Dimensions & Wei...
constmatrixMultiplyGPU =newGPU().createKernel(function(a, b){// 计算每个坐标的值, 注意这里的x,y顺序是反的returngetValue(a, b,this.thread.y,this.thread.x); }).setOutput({ x: dimensions, y: dimensions }) .setConstants({ dimensions })// 添加外部变量.setFunctions([getValue]);// 添加...
On the other hand, most devices have multi-core processors, and how to optimize multi-thread interaction with GPU is an important topic. The WebGPU standard setters have taken note of these status quo, and verification work must be done before preloading the GPU, so as to give WebGPU develo...
Description SwapBuffers, GL.Flush, or GL.Finish takes a while to finish when a compute shader has been used, even though the compute shader is already finished on Win10 NVIDIA 1080 with Drivers: 441.41. Thus, causing the UI thread to com...
JEELIZFACEFILTER.resize(): should be called after resizing theelement to adapt the cut of the video. It should also be called if the device orientation is changed to take account of new video dimensions, JEELIZFACEFILTER.toggle_pause(<boolean> isPause, <boolean> isShutOffVideo): pause/resume...
private static void createColorBuffer(FBO fbo, Dimensions dimensions, Type type) { fbo.colorBufferTextureId = glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.colorBufferTextureId); setTextureParameters(GL11.GL_LINEAR); if (type == Type.HDR) { allocateTexture(dimensions, GL11....
With the latest drivers (18.11.2) and at least the previous driver I'm getting corrupted depth textures when I attempt to create depth textures that have a dimensions smaller than 512px. glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, 200, 200, GL_DEPTH_COMPONENT, GL_FLOAT, ...
and Contact Form is DPST, and the Panel Cutout Dimensions is Circular - 12.70mm Dia, and Switch Function is On-Off, and the Actuator Length is 17.45mm, and Bushing Thread is , and the Contact Plating is Nickel, and Bushing Size is 0.465 in, and the Actuator is Bat, and Terminal Seal...