GL_RGBA32UI, GL_RGBA32UI_EXT ->CL_RGBA, CL_UNSIGNED_INT32 GL_RGBA16F, GL_RGBA16F_ARB ->CL_RGBA, CL_HALF_FLOAT GL_RGBA32F, GL_RGBA32F_ARB → CL_RGBA, CL_FLOAT Problem: there are only RGBA formats described here, while the nvidia implementation supports many more (see below). It...
才是把数据发送到了PI系统 第一步:执行程序RBDMOIND 第二步:SM58查看发送消息文本 第三步:根据...
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_w, tex_h, 0, GL_RGBA, GL_FLOAT, nullptr); glBindImageTexture(0, tex_output, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); 这是我用来编译程序的命令(我在windows上...
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures[0]); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA32F_ARB, kImageWidth, kImageHeight, 0, GL_RGB, GL_FLOAT, data1); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,...
glDisable(GL_MULTISAMPLE_ARB); glShadeModel(GL_FLAT); size_t w = 400; size_t h = 400; pangolin::GlTexture vertices(w, h, GL_RGBA32F); return 0; } The error message is: OpenGL Error 500: GL_INVALID_ENUM: An unacceptable value is specified for an enumerated argument. ...
RG32F | Y | | RGB32F | | | RGBA32F | Y | | R11F_G11F_B10F | Y | | RGB9_E5 | Y | | R8I | Y | | R8UI | Y | | R16I | Y | | R16UI | Y | | R32I | Y | | R32UI | Y | | RG8I | Y | | RG8UI | Y | | RG16I | Y | | RG16UI | Y |...
(GL_RGB16F_ARB): return 3; case(GL_RGB32F_ARB): return 3; case(GL_RGBA16F_ARB): return 4; case(GL_RGBA32F_ARB): return 4; case(GL_RGBA): return 4; case(GL_BGRA): return 4; case(GL_RGBA8): return 4; case(GL_LUMINANCE): return 1; case(GL_LUMINANCE4): return 1; case...
throw new GdxRuntimeException("Extension GL_ARB_texture_float not supported!"); } // in desktop OpenGL the texture format is defined only by the third argument, // hence we need to use GL_RGBA32F there (this constant is unavailable in GLES/WebGL) Gdx.gl.glTexImage2D(target, 0, inter...
supportsExtension("GL_ARB_texture_float")) throw new GdxRuntimeException("Extension GL_ARB_texture_float not supported!"); } // in desktop OpenGL the texture format is defined only by the third argument, // hence we need to use GL_RGBA32F there (this constant is unavailable in GLES/Web...
_5x5x4_RGBA VIEW_CLASS_ASTC_5x5x5_RGBA VIEW_CLASS_ASTC_6x5x5_RGBA VIEW_CLASS_ASTC_6x6x5_RGBA VIEW_CLASS_ASTC_6x6x6_RGBA (The VIEW_CLASS_* tokens used as compatibility class names in table 8.X.2 are the same tokens returned by the VIEW_COMPATIBILITY_CLASS query in ARB_in...