gl.GL_RGBA32F_ARB) gl.glBindTexture(texture.target, texture.id) gl.glTexImage2D(texture.target, texture.level, gl.GL_RGBA32F_ARB, width, height,0, gl.GL_RGBA, gl.GL_FLOAT, array.ctypes.data) gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE) gl.gl...
gl.glTexImage2D( gl.GL_TEXTURE_2D,0, gl.GL_RGBA32F_ARB, data.shape[1]//4, data.shape[0],0, gl.GL_RGBA, gl.GL_FLOAT, data ) 开发者ID:gabr1e11,项目名称:GLSL-Examples,代码行数:29,代码来源:collection.py 示例7: updateTexture ▲点赞 1▼ # 需要导入模块: from OpenGL import GL ...
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures[0]); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA32F_ARB, kImageWidth, kImageHeight, 0, GL_RGB, GL_FLOAT, data1); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,...
才是把数据发送到了PI系统 第一步:执行程序RBDMOIND 第二步:SM58查看发送消息文本 第三步:根据...
{ "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, { "GL_COMPRESSED_RGB_ARB", 0x84ED }, { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT", 0x8E8E }, { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E }, { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT", 0x8E8E }, { "GL_COMPRESSED...
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(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); CheckGlDieOnError(); glDisable(GL_MULTISAMPLE_ARB); CheckGlDieOnError(); glShadeModel(GL_FLAT); CheckGlDieOnError(); size_t w = 400; size_t h = 400; pangolin::GlTexture vertices(400, 400, GL_RGBA32F, true, 0, GL_RGBA, GL_FLOAT); ...
(format == GL_RGBA32F) { float* pos_data = malloc(4 * sizeof(float) * width * height); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pos_data); for(int x = 0; x < width; x++) for(int y = 0; y < height; y++) { data[(y*4*width) + (x*4) + 0...
supportsExtension("GL_ARB_texture_float")) throw new GdxRuntimeException("Extension GL_ARB_texture_float not supported!"); } // in desktop OpenGL the texture format is defined only by the third argument, // hence we need to use GL_RGBA32F there (this constant is unavailable in GLES/Web...
GL_RGBA, GL2.GL_FLOAT, null); gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, g_accumulationTexId[1]); gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP); gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP);...