问在Open GL ES 3.0中使用GL_PRIMITIVE_RESTART_FIXED_INDEXEN在使用WebGL绘制图形的时候,大多数情况...
Learn more about the Android.Opengl.GLES30.GlPrimitiveRestartFixedIndex in the Android.Opengl namespace.
glPrimitiveRestartIndex()函数的原型如下: void glPrimitiveRestartIndex(GLuint index); 参数index是一个无符号整数,表示设置的重启索引值。 glPrimitiveRestartIndex()函数常用于绘制带有索引缓冲区的图元,特别是在绘制三角带(GL_TRIANGLE_STRIP)和三角扇(GL_TRIANGLE_FAN)时,可以通过设置重启索引来绘制多个不连续的三...
在OPENGL中,可以通过以下方法启动图元重启功能: glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); 而在WEBGL2中,图元重启功能默认是开启的,而且总是开启的,不能通过gl.enable和gl.disable方法来控制。 参考WebGL2 文档:https://www.khronos.org/regis... 图元重启标志 之前提到了图元重启是在遇到特定的标志才重启的...
PRIMITIVE_RESTART_FIXED_INDEX QUERY_RESULT QUERY_RESULT_AVAILABLE R11F_G11F_B10F R16F R16I R16UI R32F R32I R32UI R8 R8I R8UI R8_SNORM RASTERIZER_DISCARD READ_BUFFER READ_FRAMEBUFFER READ_FRAMEBUFFER_BINDING RED RED_INTEGER RENDERBUFFER_SAMPLES ...
A fixed-function tessellation primitive generator subdivides the patch, and tessellation evaluation shaders are used to compute the position and attributes of each vertex produced by the tessellator. When tessellation is active, it begins by running the optional tessellation ...
A geometry shader has a fixed output primitive type (point, line strip, or triangle strip) and emits vertices to define a new primitive. A geometry shader can emit multiple disconnected primitives. The primitives emitted by the geometry shader are clipped and then processed like an equ...
PRIMITIVE_RESTART_FIXED_INDEX QUERY_RESULT QUERY_RESULT_AVAILABLE R11F_G11F_B10F R16F R16I R16UI R32F R32I R32UI R8 R8I R8UI R8_SNORM RASTERIZER_DISCARD READ_BUFFER READ_FRAMEBUFFER READ_FRAMEBUFFER_BINDING RED RED_INTEGER RENDERBUFFER_SAMPLES RG RG16F RG16I RG16UI RG32F RG32I RG32UI...
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); 而在WEBGL2中,图元重启功能默认是开启的,而且总是开启的,不能通过gl.enable和gl.disable方法来控制。 参考WebGL2 文档:https://www.khronos.org/registry/webgl/specs/latest/2.0/#NO_PRIMITIVE_RESTART_FIXED_INDEX ...
Extensions in Canary WEBGL_debug_shaders and WEBGL_debug_renderer_info - no longer require privileged access. OES_element_index_uint - already used by createVertexArrayFromGeometry, but could also be used by billboards and polylines that...