[Android.Runtime.Register("GL_ONE_MINUS_DST_ALPHA")]publicconstintGlOneMinusDstAlpha =773; Field Value Value = 773 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms descr...
IGL10.GlOneMinusDstAlpha Field Reference Feedback Definition Namespace: Javax.Microedition.Khronos.Opengles Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("GL_ONE_MINUS_DST_ALPHA")] public const int GlOneMinusDstAlpha = 773; Field Value Value = 773 Int32 Attributes ...
gl.ONE:表示使用1.0作为因子,实际上相当于完全的使用了这种颜色参与混合运算。 gl.SRC_ALPHA:表示使用源颜色的alpha值来作为因子。 gl.DST_ALPHA:表示使用目标颜色的alpha值来作为因子。 gl.ONE_MINUS_SRC_ALPHA:表示用1.0减去源颜色的alpha值来作为因子。 gl.ONE_MINUS_DST_ALPHA:表示用1.0减去目标颜色的alpha值...
ONE_MINUS_DST_ALPHA GLenum 是 DST_COLOR GLenum 是 ONE_MINUS_DST_COLOR GLenum 是 SRC_ALPHA_SATURATE GLenum 是 FUNC_ADD GLenum 是 BLEND_EQUATION GLenum 是 BLEND_EQUATION_RGB GLenum 是 BLEND_EQUATION_ALPHA GLenum 是 FUNC_SUBTRACT GLenum 是 FUNC_REVERSE_SUBTRACT GLenum 是 BLEND_DST_RGB GLenum ...
WebGL支持多种混合函数,包括GL_ZERO、GL_ONE、GL_SRC_ALPHA、GL_DST_ALPHA、GL_ONE_MINUS_SRC_ALPHA和GL_ONE_MINUS_DST_ALPHA等。这些函数可以单独使用,也可以组合使用,以实现不同的颜色合成效果。例如,如果我们想要将一个半透明的矩形叠加到一个背景图像上,我们可以使用GL_SRC_ALPHA和GL_DST_ALPHA函数来定义...
NameDefault One gl.ONE Zero gl.ZERO SrcAlpha gl.SRC_ALPHA OneMinusSrcAlpha gl.ONE_MINUS_SRC_ALPHA DstAlpha gl.DST_ALPHA OneMinusDstAlpha gl.ONE_MINUS_DST_ALPHA SrcColor gl.SRC_COLOR OneMinusSrcColor gl.ONE_MINUS_SRC_COLOR DstColor gl.DST_COLOR OneMinusDstColor gl.ONE_MINUS_DST_COLOR...
[Android.Runtime.Register("GL_ONE_MINUS_SRC_ALPHA")] public const int GlOneMinusSrcAlpha = 771; Field Value Value = 771 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according...
GlOneMinusDstAlpha GlOneMinusDstColor GlOneMinusSrcAlpha GlOneMinusSrcColor GlOutOfMemory GlPackAlignment GlPoints GlPolygonOffsetFactor GlPolygonOffsetFill GlPolygonOffsetUnits GlRedBits GlRenderbuffer GlRenderbufferAlphaSize GlRenderbufferBinding GlRenderbufferBlueSize GlRenderbufferDepthSize GlRenderbufferGreen...
ONE_MINUS_SRC_ALPHA: 0x0303, DST_ALPHA: 0x0304, ONE_MINUS_DST_ALPHA: 0x0305, DST_COLOR: 0x0306, ONE_MINUS_DST_COLOR: 0x0307, SRC_ALPHA_SATURATE: 0x0308, FUNC_ADD: 0x8006, BLEND_EQUATION: 0x8009, BLEND_EQUATION_RGB: 0x8009, BLEND_EQUATION_ALPHA: 0x883D, FUNC_SUBTRACT: 0x800A, ...
ONE_MINUS_SRC_ALPHA: 0x0303, DST_ALPHA: 0x0304, ONE_MINUS_DST_ALPHA: 0x0305, DST_COLOR: 0x0306, ONE_MINUS_DST_COLOR: 0x0307, SRC_ALPHA_SATURATE: 0x0308, FUNC_ADD: 0x8006, BLEND_EQUATION: 0x8009, BLEND_EQUATION_RGB: 0x8009, BLEND_EQUATION_ALPHA: 0x883D, FUNC_SUBTRACT: 0x800A, ...