glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &memory); Log("Current available dedicated video memory(in kb), currently unused GPU memory : "+ ToString(memory)); glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &memory); Log("Count of total evictions seen by system : "...
为了说明保护方案在主存储器阵列的一部分上的实现,以保护主存储器阵列的下部(256 Mb)为例here /Knowledge-Base-Articles/Protecting-a-Partion-of-S25FS512S-Main-Memory-Array-and-Using-it/ta-p/273718. 了解详细内容 技术支持 联系我们的应用工程师的最佳方式是通过我们的[英飞凌开发者社区] https://...
为了说明保护方案在主存储器阵列的一部分上的实现,以保护主存储器阵列的下部(256 Mb)为例here /Knowledge-Base-Articles/Protecting-a-Partion-of-S25FS512S-Main-Memory-Array-and-Using-it/ta-p/273718. 了解详细内容 技术支持 联系我们的应用工程师的最佳方式是通过我们的[英飞凌开发者社区] https://...
【OpenGL】十二、OpenGL 绘制线段 ( 绘制单条线段 | 绘制多条线段 | 依次连接的点组成的线 | 绘制...
How to Know the Graphics Memory Size and Usage In OpenGL Continue reading»
{ "GL_GPU_ADDRESS_NV", 0x8F34 }, { "GL_GPU_DISJOINT_EXT", 0x8FBB }, { "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", 0x9049 }, { "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", 0x9047 }, { "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", 0x904B }, { "GL_GPU_MEMORY_INFO_...
GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, ...
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equat...
GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture ...
How to Know the Graphics Memory Size and Usage In OpenGL Continue reading»