# glCopyTexImage2D # glCopyTexSubImage1D # glCopyTexSubImage2D # glCopyTexSubImage3D # glCreateProgram # glCreateProgramObjectARB # glCreateShader # glCreateShaderObjectARB # glCullFace # glDeleteBuffers # glDeleteBuffersARB # glDeleteFencesAPPLE # glDeleteFramebuffers # glDeleteFramebuffersEXT # glDele...
glColorSubTableEXT glCopyPixels glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCullFace glDeleteLists glDeleteTextures glDepthFunc glDepthMask glDepthRange glDisable glDisableClientState glDrawArrays glDrawBuffer glDrawElements glDrawPixels fonctions glEdgeFlag glEdgeFlagPointer glEnable ...
void glCopyTexSubImage3DEXT(GLenumtarget, GLintlevel, GLintxoffset, GLintyoffset, GLintzoffset, GLintx, GLinty, GLsizeiwidth, GLsizeiheight) Description TheglCopyTexSubImage3DEXTsubroutine replaces a rectangular portion of a three-dimensional texture image with pixels from the currentGL_READ_BUFFER(...
glColorSubTableEXT glCopyPixels glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCullFace glDeleteLists glDeleteTextures glDepthFunc glDepthMask glDepthRange glDisable glDisableClientState glDrawArrays glDrawBuffer glDrawElements glDrawPixels Funciones glEdgeFlag glEdgeFlagPointer glEnable gl...
glColorSubTableEXT指定要替换的目标纹理调色板的一部分。 glCopyPixels复制帧缓冲区中的像素。 glCopyTexImage1D将帧缓冲区中的像素复制到一维纹理图像中。 glCopyTexImage2D将帧缓冲区中的像素复制到二维纹理图像中。 glCopyTexSubImage1D从框架缓冲区复制一维纹理图像的子图像。
public voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) 功能: 指明一个像素从颜色缓冲区获得的二维纹理图像。 详细: glCopyTexImage2D定义一个像素从颜色缓冲区获得的二维纹理图像。
把源纹理附着到一个 FBO 上,利用gl.copyTexImage2D()或gl.copyTexSubImage2D()方法拷贝到目标纹理 把源纹理附着到一个 FBO 上或直接绘制到 canvas 上,使用gl.readPixels()读取渲染结果,然后使用gl.texImage2D()将像素数据写入目标纹理(这个方法看起来很蠢,虽然技术上行得通) ...
把源纹理附着到一个 FBO 上,利用gl.copyTexImage2D()或gl.copyTexSubImage2D()方法拷贝到目标纹理 把源纹理附着到一个 FBO 上或直接绘制到 canvas 上,使用gl.readPixels()读取渲染结果,然后使用gl.texImage2D()将像素数据写入目标纹理(这个方法看起来很蠢,虽然技术上行得通) ...
copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) void copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) void ...
copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) void compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border...